reporust_rebootcancel

127,279 Commits over 4,109 Days - 1.29cph!

5 Years Ago
Missing proto file
5 Years Ago
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
5 Years Ago
Fix label disappearing from item info panels at some window sizes
5 Years Ago
Fix CLIENT compile
5 Years Ago
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5 Years Ago
Updated icons for all chassis and modules
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from hdrp/hdrp-7.2.0
5 Years Ago
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5 Years Ago
Fixed SG shaders
5 Years Ago
5 Years Ago
Fixes and Improvements
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Updated some prefabs and materials Switched physical sky and camera + phys lux values (testing)
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
[D11] Define Fix
5 Years Ago
[D11] Z fighting on train tracks at the harbor
5 Years Ago
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5 Years Ago
[D11] Optimised Fire rocket explosion particles.
5 Years Ago
[D11] Z fighting fix again
5 Years Ago
Added sprinkler model and materials
5 Years Ago
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
5 Years Ago
Increased potato grow time, but lowered optimal condition values. Some initial potato consumable stats: lowered hyrdration benefit, restores health more slowly.
5 Years Ago
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5 Years Ago
Removed hardiness bonus from plant properties as it's no longer needed. Fixed a bug with value remapping breaking some optimal condition calcs.
5 Years Ago
redo of rock_wall_gravel mesh (used for cave ladders)
5 Years Ago
[D11] + Increase in bandit_town SLOD distance
5 Years Ago
[D11] + Fix to bandit_camp rotation issues
5 Years Ago
Missing file
5 Years Ago
[D11] Fix for incorrect stairs at the launch site
5 Years Ago
More
5 Years Ago
Some extra profiling markers - OccusionCulling, WaterRuntime, TMP_UpdateManager, D11DynamicInstancingGPU
5 Years Ago
Changed far way tree system to use batch render groups (and a major cleanup while I'm at it)
5 Years Ago
Subtracting 2019.3
5 Years Ago
Added optimal quality values to plant properties, so they can be set per growable type, eg potatoes could grow more easily in worse conditions. (all set to 1 at the moment though) Fixed some client #ifdef errors.
5 Years Ago
[D11] Optimised Fire rocket particles.
5 Years Ago
Various
5 Years Ago
[D11] Rock biome color fix.
5 Years Ago
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5 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
5 Years Ago
Hooked everything back up to start testing.
5 Years Ago
[D11] Fix for Hackable crate having no text and countdown timer
5 Years Ago
Dung
5 Years Ago
[D11] Optimised survey charge prefab.
5 Years Ago
Jobified instance copy. Changed the scope of FoliageGroup. No longer using FoliageKey, instead using FoliagePlacement as a key.
5 Years Ago
Backup
5 Years Ago
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