115,259 Commits over 3,959 Days - 1.21cph!
Coal piles use gravel colliders instead of solid rock
More scene bugs
Potential fix for RUST-1724
No-wrapped some light textures
Scene bugzzz
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
Fixed grass missing on first connect
static doors differentiate from normal doors in texture (burnt/dirty)
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
Fixed yuge wood worldmodel
Fixed bulge around junkpiles
static doors remaining doors version
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
CraggyIsland has some roadside topology
Added stair collision to rocket factory roof
Fixed ladders inside warehouses
static unopenable doors now have a keylock on display as a visual cue that the door is locked
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
rocket_crane_cage text decals removed
launch site loot spawn setup
added a dozen hobo barrels to launch site
Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
fixed missing bonus/change effect on cave ores
vending machines display their available contents on the minimap
fixed instock exploit
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
Potential fix for fucked up world gen
Network++
Save++
fixed invisible barrels near sphere tank
New lift prefabs
Updated manifest
Updated manifest file
Potential lift fix
fixed bug with players not showing their correct spine orientation at short distances
Updated spawn prefabs (some stuff for Barren and some reordering)
Removing some old unused prefabs
viewmodel organisation -
clean export for medical syringe
Fixed rocket factory tower lod distance
this one slipped through commits
Lift colider fix
Launch site Scene2Prefab
More aggressive lods on rocket factory objects and walkways
chunkier barrel hit sound
barrel gib effect
pickup items play a sound instead of moving to inventory silently
gibs have an 'explode' option to push them away from the source object
lifts were missing a decal renderer script