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137,428 Commits over 4,474 Days - 1.28cph!

7 Years Ago
Increased planterbox slots and it now checks all inventory slots for fertilizer. Tweaked UI loot panels.
7 Years Ago
Updated loot on roadside monuments depending on the tier they've been place in
7 Years Ago
SpawnGroup can filter by tier to disable itself on certain tiers
7 Years Ago
road mesh set not to import materials added river foam texture, kinda work in progress
7 Years Ago
+ Adding in a version of river water and swamp water, Had to change the water plane in bandit town to not cast shadows
7 Years Ago
Change ParticleSystemContainer to handle method calls before awake, which can happen
7 Years Ago
Assigned monument bounds on airfield, bandit down and compound
7 Years Ago
MonumentInfo bounds are no longer ReadOnly (they're assigned by hand)
7 Years Ago
Increased min distance between caves so there are less on small maps
7 Years Ago
Horse loot through buildings fix
7 Years Ago
Bumped road mesh placement up slightly to hover 0.05m above terrain (suits the new mesh best)
7 Years Ago
Path smoothing cleanup
7 Years Ago
Updated code to new road mesh orientation
7 Years Ago
further tweaks to road mesh profile
7 Years Ago
removing unused road segments and unused folders for clarity
7 Years Ago
Edited material tiling ratios to work with the provided road mesh rather than agnostic ratios
7 Years Ago
Cherry picking 44411
7 Years Ago
Updated road mesh to be more accurate with respect to the new road textures (both road_a/road_b) Aligned the road segment Z axis, rotated UVs 90 to be correct
7 Years Ago
Fix map not zooming
7 Years Ago
Rework water input gravity calculation to use handle location, not entity location (since water barrel plug is much higher than the water barrel root)
7 Years Ago
Show gravity warning on crosshair when connecting two water entities that need a pump
7 Years Ago
Manifest
7 Years Ago
Merge from main
7 Years Ago
Merge from Fluid IO
7 Years Ago
Collider conditional fix for physics going crazy on SetActive
7 Years Ago
Fix health visuals not updating
7 Years Ago
Fluid switch now disregards gravity checks if powered via pump power input
7 Years Ago
MC inventory loadout edit
7 Years Ago
Cache ParticleSystem and LODComponentParticleSystem in ParticleSystemContainer; was generating garbage and generally being slow.
7 Years Ago
Sprinkler now runs while it has water input, updated water storage logic to be more in line with other IO entities
7 Years Ago
Additional profiling
7 Years Ago
Add support for gravity restrictions (if a fuel source is lower than the entity it can't use it)
7 Years Ago
Merge from Main->Vehicles
7 Years Ago
Disabling more vehicle updates when asleep + minor edits
7 Years Ago
Handle reverse speed
7 Years Ago
Another wake/sleep fix
7 Years Ago
Better car sleep solution.
7 Years Ago
Planter + Composter panel prefabs
7 Years Ago
Merge from firework_benchmark
7 Years Ago
Fixed compile error
7 Years Ago
Updated scene list
7 Years Ago
Merge from firework_benchmark
7 Years Ago
Firework benchmark
7 Years Ago
...
7 Years Ago
Intersection regression fix
7 Years Ago
Don't regenerate ASE template menus in batch mode
7 Years Ago
Smoothing regression fix for non-circular paths
7 Years Ago
[D11] Updated manifest
7 Years Ago
Added circular path support to path interpolator (smooth start / end transition of the ring road)
7 Years Ago
[D11] + Removed old script from loot_barrel_1 and loot_barrel_2 and assigned a new one, allowing the objects to change LODs