128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Refactored viewmodel loading to fit in the new prefab system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Main Menu Background is now an object in the main menu. This makes our lives a bit simpler here.
Added server.start <LevelName> - which you can call from the main menu (client doesn't auto join yet)
Added Empty scene - I couldn't find an easier way to just clear all entities (except for DontDestoy ones)
Changed bow to not import materials 
TODO: NO MODELS SHOULD HAVE EMBEDDED MATERIALS!
 
                
                
                
                
                
             
         
        
            
            
            
                
                When making a server, if we're a client - auto try to connect.
net.connect is now client.connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dedicated server joining, debug view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Receive and use player's tick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client connect message not getting through properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                IFDEF'd Steam stuff, made the game work without Steam in editor (optionally)
entering game is faster now
Fixed player prefab eyes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects)
Fixed fireplace/box etc not spawning properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity position ticking (no lerp yet)
 
                
                
                
                
                
             
         
        
            
            
            
                
                'Using' now opens menus as you would expect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Campfire now works as designed
Loot panel works as designed
Particles now spawnable via prefabs folder
WorldItems now use Tick system to update item (0.5s)
ItemActions can now have clientside functions
Fixed player position overriding when local
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing from previous commit
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Created prefabs from the "Main Camera" and "Game Setup" game objects since they'll be required in every scene
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added 3D context menus
Fixed server using Update on Player
Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a few trees to testlevel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up.
Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixes for compiling, added compile all
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lets not open the folder every compile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prereq folder - for libraries that need to be added to builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                These don't get copied to the right place on compile - so removing and manually copying the required files over
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                This shouldn't have been checked in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Linked the "Game Setup" and "Main Camera" prefabs 
Changed the SteamNative.dylib to 32bit-only until we figure out the issue with the universal build
Didn't undo some automatic changes to a material and scene file by Unity, now I'm forced to merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to re-join server
Simplified connection auth calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace SSOA with AO - which is much much faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client disconnect -> back to main menu
CancelAuthTicket for client
Added Empty scene to build settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server now calls EndAuthSession when client disconnects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server console window for -batchmode mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server crash - following a hunch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Still crashing with no gfx card, retrying
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                server_console prefab was BULLSHIT (!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server browser functions (incomplete)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Big server browser changes, still pending a lot of stuff, but is functional
Added DroidSandMono - it's a monospaced font for situations where we need one (Roboto don't do one)
Fleshed out steam library further
 
                
                
                
                
                
             
         
        
            
            
            
                
                Didn't save until I exited - empty prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Client inventory is now networked
Make Net.IsServer/IsClient proper - they basically return whether we're running a server, or running a client. Will return false if we're doing neither (like if we're in the menu)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Visibilty managers
Visibility Subscribers
Visibility groups
Snapshots on join
 
                
                
                
                
                
             
         
        
            
            
            
                
                Networking now provides own UIDs
 
                
                
                
                
                
             
         
        
            
            
            
                
                WorldItem (and deployable) now spawns, networks properly