127,209 Commits over 4,109 Days - 1.29cph!
Compile fixes (CLIENT / SERVER)
sidewalk textures
final road models (still needs a LOD pass)
dungeons tweaks/updates for roads
Fixed seams in foam noise texture
More foam options; parity
Fixed error spam on connect
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
Fixed issue that could force LOD0 to always be visible
Implemented goosey's holosight model
Implemented goosey's silencer model
Semi_Auto Rifle : shortened the blend time between reload --> idle ( fixing the weirdness that occurs when player goes into ADS after reloading)
semi auto rifle does less damage but bullets move faster
player uses updated skeleton, more even damage scalars
semi auto clipsize changed to 16
bullet speed reduced
damage slightly increased (roughly 25 per shot)
RUST-449 - Fixed broken path to pipe colliders
Updating greybox meshes to have proper ground UVs
train wagon greybox UV update
SSR early out on occluded water pixel
Simplified player colour skin lut
Switched to analytic preintegrated skin/sss brdf approximation; added curvature; fixed subsurface normal not getting detail layer; tweaked materials
Moverd skin shader back into deferred path (had to remove fuzz)
Touched all shaders using rust/standard brdf
Touched speedtree shaders; also using rust/standard brdf
Disabled projectile penetration on players (for better damage predictability, related to 12922)
Prefab scenes update
Roads dont cast shadows
merge of roads and railroads progress from pre-release
Load modded/community server list from single source, to avoid ddosing ourselves
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
road sidewalk blend mask polish
Added RUST-462
Fixed RUST-471 (presumably)
RUST-474 - Missing concrete wall collisions
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
Added new SSAO implementation and replaced the old one
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
lookat uses spherecast instead of ray
Fixed missing official servers
Fixed missing official servers
roads textures - some extra polish, overall less noisy
Fixing skin shader in opengl modes (wip); small optimizations
Fixed pink sky in legacy opengl mode