127,209 Commits over 4,109 Days - 1.29cph!
Converted all standard shaders dungeons/monuments materials to rust/standard type
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
Yanked SSAO Pro from main camera
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies
Updated camera prefab
Speedtree billboard shadows
More AO portability
road_decals alpha cut-off quality improvements
Merging spherecast LookingAt in
Updated RustBuilder to 5.3.1p3
RUST 487 - No collision on silos at train yard fixed
Patched particle fog to prevent future issues
Fixed combine normals override shader
Female textures and cleanup
SphereEntity protobuf reference
Fixed water reflections on OSX
Increased water SSR cutoff slightly for perf tradeoff
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
Patched normal decoding on AO just in case
Nuked deprecated ssao extensions
fixed bug with the beancan grenade fuse not disappearing
fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
Tweaked anim events to prevent delete component in a callback errors
Profiling
LookAt perf tweaks
StabilityEntity saves and loads cached stability value
StabilityEntity protobuf stability value is optional (backward compatibility)
StabilityEntity protobuf stores distance from ground
Entity spawn test console command (entity.create)
BuildingBlock protobuf update (backward compatibility)
Removed unused textures/models
Resized some oversized textures
Sentry + ak worldmodel now uses new AK model
Doors open/close 2x faster so sharrap
Replaced rain particles
Removed rain falling on glass in front of eyes effect