127,296 Commits over 4,109 Days - 1.29cph!
crystal prefab material looks less cartoony (material copy)
Fixed bus stops sometimes spawning inside powerlines
Canyon sewer big rooms lighting/covers pass
Power substations spawn next to roads rather than on them
Fixed power substation terrain anchors
Fixed pylons sometimes spawning inside their power substation
Monument topology spread on power substations
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks)
Bus stop spawn position offset is applied via offset script parameter
Fixed bus stops spawning inside powerlines for real
Busstop prefab was missing a decal renderer script
Bus stops no longer spawn in the middle of nowhere, only at monuments
Bus stops spawn a bit further away from the road
Roadside powerlines spawn earlier in the map generation
Bus stops tend to spawn further away from the power substations
Collider split on bus stop to accomodate for transparent colliders
Removed dirt decals
Fixed occlusion on standard lighting overrides; now handled by lighting func
Fixed rust/std shader inspector layer open/close states in multi-materials
Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
Merge from prerelease/wipe
bus height adjustment (models)
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
Updated HapisIsland spawn, grass and decor to v2
Updated ProcmapBench to new version
Removed non procmap busstop from airfield'
Hapis-specific terrain config is no longer a thing. Uses procmap config.
Fixed bus stops spawning inside monument topology (too close to or inside monuments)
Network++
Added climate blend cycles guarantee convergence to target lut; triggered by lut/param changes
Added DebugLUTBlending toggle to debug luts and blend cycles
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++
added bone armor suit
disabled other bone armor types
added cactus flesh item
Gave Hapis a much needed band-aid. It will get the proper love it needs later.
Set up decor / grass / spawn correctly on SavasIsland
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Some more descriptive error messages
Increased max wiring distance of powerlines
RUST-1270 Attempted fix for oil barrels in hangar 1
Couple of decal fixes
Fixed underground water tower on HapisIsland (RUST-1268)
Crystal meshes are read / write at runtime (RUST-1272)