31,177 Commits over 3,928 Days - 0.33cph!
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
Reverted greybox playground scene
Added avatar overrides to some states in cinematic animation controller
Merge from avatar_switcher
merge from combatlog_improvement
Prevent incorrect decay calculation if global.SprayDuration is set to 0
SetHorseBreed now only requires admin (was developer only)
Add global.consolescale to change the font size in the console window
Merge from precision_fixes
merge from LODGrid_optimizations
Increase max ESP player info budget time to 5ms
Middle ground for code lock culling, now less aggressive due to gameplay impact
merge from osx_camera_fix
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merge from socket_area_fix
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Partially revert
72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
merge from MoreTrainFixes
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Additional null check in SpaceIsClear. Fixes NRE when a train spawns inside a collider which isn't an entity
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Fixed NRE spam if a train car was uncoupled while the last car in a moving train was passing under the unloader
locomotive engine & movement sounds
If the current train car is unloadable, but not quite lined up right, and if it'd need to move in the specified shunt direction to be lined up, then line up the current traincar instead of moving right over to the next one
Merge WagonDecayChange -> Main
Fixed molotov_w 3rd person model always burning up close up when held.
Pushed LODs on it slightly outward.
Fixed server-side unloadable wagons not setting the ore collider height correctly after loading from save.
Fixed 'fixcars 1' admin wagon unloading also not setting the server-side collider correctly.
Removed unnecessary Flag_HasLoot.
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Molotov impact burst FX WIP prefab backup
vm molotov cocktail - fix for fingers clipping jar
fixed permanent flashbang deafness
fixed molotov clipping issue
slightly increased flashbang effect duration
Added a light source to an airbourne molotov.
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing.
Iterated on the trail.
Coaling tower unloading time longer
Coaling tower skip larger container
Fixed several bugs with wagon vehicle_world colliders
Unfortunately, one more fix for coaling tower loot wagon detection
One more fix for checking the parent of the loot crates
Fixed coaling tower not detecting loot wagons well after
73343. Look at the parent entity.
Fixed incorrect collision layers for vehicle use on the loot wagon crates. Sometimes during high-speed collisions between a train and a loot wagon, this would cause the train to think the crates were a static object and cause the train to come to a complete stop.
The TrainCar SpaceIsClear check now also ignores colliders on child entities, since otherwise it would now detect the crates as objects in the way.
Fixed loot wagon only showing as 1/3 full
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly