branchrust_reboot/maincancel

31,177 Commits over 3,928 Days - 0.33cph!

2 Years Ago
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
2 Years Ago
Reverted greybox playground scene
2 Years Ago
Added avatar overrides to some states in cinematic animation controller
2 Years Ago
Merge from avatar_switcher
2 Years Ago
Merge from news_fixes
2 Years Ago
merge from combatlog_improvement
2 Years Ago
fixed trophy collision
2 Years Ago
craggyisland cleanup
2 Years Ago
Prevent incorrect decay calculation if global.SprayDuration is set to 0
2 Years Ago
SetHorseBreed now only requires admin (was developer only)
2 Years Ago
Add global.consolescale to change the font size in the console window
2 Years Ago
Merge from precision_fixes
2 Years Ago
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2 Years Ago
merge from LODGrid_optimizations
2 Years Ago
Increase max ESP player info budget time to 5ms
2 Years Ago
Middle ground for code lock culling, now less aggressive due to gameplay impact
2 Years Ago
merge from osx_camera_fix
2 Years Ago
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2 Years Ago
merge from socket_area_fix
2 Years Ago
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2 Years Ago
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2 Years Ago
Partially revert 72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
2 Years Ago
merge from MoreTrainFixes
2 Years Ago
merge from molotov-icon
2 Years Ago
merge from art_bug_fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
Additional null check in SpaceIsClear. Fixes NRE when a train spawns inside a collider which isn't an entity
2 Years Ago
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2 Years Ago
Fixed NRE spam if a train car was uncoupled while the last car in a moving train was passing under the unloader
2 Years Ago
locomotive engine & movement sounds
2 Years Ago
If the current train car is unloadable, but not quite lined up right, and if it'd need to move in the specified shunt direction to be lined up, then line up the current traincar instead of moving right over to the next one
2 Years Ago
Merge WagonDecayChange -> Main
2 Years Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.
2 Years Ago
Fixed server-side unloadable wagons not setting the ore collider height correctly after loading from save. Fixed 'fixcars 1' admin wagon unloading also not setting the server-side collider correctly. Removed unnecessary Flag_HasLoot.
2 Years Ago
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2 Years Ago
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2 Years Ago
Molotov impact burst FX WIP prefab backup
2 Years Ago
vm molotov cocktail - fix for fingers clipping jar
2 Years Ago
fixed permanent flashbang deafness fixed molotov clipping issue slightly increased flashbang effect duration
2 Years Ago
Added a light source to an airbourne molotov.
2 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
2 Years Ago
Coaling tower unloading time longer Coaling tower skip larger container
2 Years Ago
Fixed several bugs with wagon vehicle_world colliders
2 Years Ago
Unfortunately, one more fix for coaling tower loot wagon detection
2 Years Ago
One more fix for checking the parent of the loot crates
2 Years Ago
Fixed coaling tower not detecting loot wagons well after 73343. Look at the parent entity.
2 Years Ago
Fixed incorrect collision layers for vehicle use on the loot wagon crates. Sometimes during high-speed collisions between a train and a loot wagon, this would cause the train to think the crates were a static object and cause the train to come to a complete stop. The TrainCar SpaceIsClear check now also ignores colliders on child entities, since otherwise it would now detect the crates as objects in the way.
2 Years Ago
Fixed loot wagon only showing as 1/3 full
2 Years Ago
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly