userandererandrecancel
branchrust_reboot/maincancel

5,848 Commits over 3,653 Days - 0.07cph!

10 Years Ago
Added resource layer, put all resources on that layer and added it to the wolf obstacle mask
10 Years Ago
Fixed copy & paste fail
10 Years Ago
Added TransformUtil overloads that take a LayerMask
10 Years Ago
Removed world layer from water reflection, it'll kill us with the new amount of rocks
10 Years Ago
Reorganized some texture locations
10 Years Ago
Moved all of the new world prefabs to the world layer
10 Years Ago
Updated rock prefabs (still needs work) Added min/max rotation and offset to decor spawn system
10 Years Ago
Added SeedRandom.Value (returns 0-1)
10 Years Ago
Moved test rock group to its own folder, it'll need more advanced handling
10 Years Ago
Added prefabs for all the forests
10 Years Ago
Fixed that poor tree having no textures
10 Years Ago
Improved billboard lighting
10 Years Ago
Fixed decor normal alignment and added position offset if specified in the prefab
10 Years Ago
Removed old rock prefabs, moved new rock prefabs to their correct locations
10 Years Ago
Forest 3 prefab tweaks
10 Years Ago
Fixed trees being invisible (requires server restart) Added correct prefab name to mushroom prefabs Removed old tree prefabs (base assets are still in backup folder if you need them)
10 Years Ago
Added construction layer to wolf obstacle mask
10 Years Ago
Tweaked sky day-night progression curve
10 Years Ago
Moved LINQ extensions to LinqEx
10 Years Ago
Moved some transform extensions from TransformUtil to TransformEx Moved some vector extensions from TransformUtil to VectorEx
10 Years Ago
Added terrain forest enum
10 Years Ago
Time of Day update to 2.1.0 prerelease 5
10 Years Ago
Moved some utility components to their correct folder
10 Years Ago
Added TerrainBiome info, enum and struct
10 Years Ago
Added MaxIndex extension method
10 Years Ago
Added or updated approximately 3 million meta files
10 Years Ago
I think we don't want the art scene folder on main
10 Years Ago
Attempt to fix server-side NRE related to AI
10 Years Ago
Don't align animals to terrain normal on spawn
10 Years Ago
Added AIObstacle components to trees, ores, piles and building parts
10 Years Ago
Tweaked wolf prefab Updated AI test scene
10 Years Ago
Fixed cylinder obstacle closest point calculation y value being off
10 Years Ago
Fixed obstacle gizmos ignoring collider offset
10 Years Ago
Enabled AI in standalone build (revert this commit if shit gets fucked up)
10 Years Ago
Minor tweaks and fixes
10 Years Ago
Updated AI test scene
10 Years Ago
Tagged server-side player prefab as "Player" for AI to uniquely identify it
10 Years Ago
Made grass patches interpolate the terrain normal to avoid blocky shading in some situations
10 Years Ago
Minor code adjustments
10 Years Ago
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10 Years Ago
Changed AI parts to not be individual components but rather children properties of AIEntity Made every AI part have an individual refresh frequency that can be fine-tuned Added AI part ticking to BasicController and WolfController Updated AI test scene Updated wolf prefab
10 Years Ago
Added NetworkSleep to wolf Re-implemented AILocomotion Added refresh interval to AISense Refactored danger / obstacle / target info Refactored AISense, AIObstacle and AIBody
10 Years Ago
Added rigidbodies to NetworkSleep (sets isKinematic)
10 Years Ago
Added separate layer for all AI
10 Years Ago
Fixed animal meshes being spawned way off relative to their parent transform
10 Years Ago
Made AI walk animation get set directly from velocity
10 Years Ago
Updated behaviour tree
10 Years Ago
Added behaviour trees to AI
10 Years Ago
Refactoring in preparation of the move to Behave 2
10 Years Ago
Removed unused movement mask