31,177 Commits over 3,928 Days - 0.33cph!
Separated Main and End colliders on the non-unloadable wagons. Fixes the coaling tower not detecting them correctly due to TriggerBase not handling multiple colliders on one object.
network++
codegen checks
Phrases
loot wagon unloadable loot tweaks
Molotov.deployed fire trail while in the air (a bit ghetto atm)
HDR tweak on Molo flames.
Molotov ground flame iteration
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
added isToggleSwitch option to SimpleSwitch_LightSwitch
flashbang tech tree setup
Final'ish ground flame prefab
fixed molotov 'placement'
Unloading takes longer
Loot wagons hold more loot (ores)
Fixed TrainTrackSpline SetAll not copying the hierarchy value
Fixed the crash on train track collation when a three-way track split was generated. Still need to get it handling track selection correctly.
merge from Trainyard_update
fixed modders water_trigger
Added some small puffs of dust to the unloading tower pipes while unloading is happening, different for ore vs. fuel. Hopefully helps to show players where their stuff is heading.
further fixes to locomotive
Fixed tea vitals not sized correctly
Improved solution for TrainCarFuelHatches animation. No longer using Update
Adjusted the margins on GameTips/Toasts
Switch coaling tower info toasts to theme 0, which shows for less time
Better shunting errors for the client if the shunt ends due to train throttle or train destroyed
Fixed locomotive ceiling light fixture vanishing when the lights are off.
Added coaling_tower prefab to Craggy (Alistair request)
- Fixed last remaining mesh flickering issues
- fixed some errors with vertex painting irregularities (on the side vents and fuel for example)
- fixed some gaps in the mesh allowing you to see through
Most probable NRE fix for CoalingTower OnFlagsChanged
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
molotov wick effects
molotov balance
molotov now in t2 tech tree
flashbang has much larger damage radius but less damage
Tweaked wind settings on swamp trees and a few bushes
fix for molotov projectile
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fix for locomotive driver pose, updated ik target for lever
Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
flash bang postfx bundle assignment - standalone error fix
molotov cocktail gibs r/w - standalone error fix
Merging in the new locomotive driver position
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
Fix handheld boom box not working (broken in 73143)
Fixed locomotive monitor display no longer being visible (mesh changes)