32,083 Commits over 4,018 Days - 0.33cph!
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
Merge from load_cancel_fix
merged from decor_bush_shadow_fix
merge from misc_fixes_feb23
Fixed kicking a player via the admin UI not sending the supplied kick reason
Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
Subtracting multithreaded_networking_2 (problem with world.transfer)
Merge from canvas_disabled_2 to main
Merge from multithreaded_networking_2 (disabled by default)
Merge from pistol_slide_remerge2
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Added a few comments and things to the new neither-client-nor-server compile fixes
Fixed compile issues caused by
78446 when SERVER or CLIENT (or both) *are* defined
Fixed all compile errors caused by having neither CLIENT not SERVER defined
Merge from watercatcher_perf_improvements
Merge from watercatcher_perf_improvements
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
Change the mushroom icon to red instead of brown
Cherry-pick ragdoll maxDepenetrationVelocity edit
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
merge from shipping container props update branch
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
fixed collision issue on zipline slope that could partially hide dropped items
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Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
Merge vehicle_clip_vehicle -> Main
Fixed autoturret colliders being on Default layer instead of Deployed
Fixed missing ceiling in water treatment plant pigeon nest collider
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Full game manifest update
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
Two items missed from previous commit
Merge misc_jan_23 -> Main
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