31,177 Commits over 3,928 Days - 0.33cph!
Fix hardcore tag in server browser not toggling
Fix exceptions after respawning when a player gets killed mid conversation
Fixed conversation UI remaining active after respawning
Cauldron output and smeltspeed fix
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Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
merge from /main/hardcore
merge from /hardcore (phase change)
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
merge from furnace_ui_rework
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
Scene2Prefab full (except UI prefabs)
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
Merge from furnace_ui_rework
f1_grenade_noarms.fbx.meta meta file update only
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
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increased large wooden storage capacity to 48 slots ( was 30 )
increased small wooden storage capacity to 18 slots ( was 12 )
protocol++
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merge from furnace_ui_rework
NRE fix in KeyCodeEntry.ProcessLastNumberInput
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
Fixed wooden sign collision and placement issues
Subtract my temp debugging
Fixed trains not leaving the triggers of other trains if they were destroyed while inside the trigger, due to the entity getting removed from the registry before the trigger exit event
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Fixed NRE when submitting items in a dropbox
Fixed a ladder volume that had gone AWOL.
Fixed 3 traffic cones that were terrain diving.
Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
Some last minute polish:
A few splat nudges to fix occasional troublesome autospawn here and there
Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
Temporary debugging for GetTotalPushingMass NRE
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
merge from main/sound-misc-aug2022
Small Hapis bug fixes:
Lake boundary clipping slightly into Oxum subterrain.
Clutter spawns on a few terrain holes.
One missing ladder volume.
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
Fixed HapisRoadsSplit not having read/write
Refactored the Hapis road network mesh:
Fixes collisions once and for all. No sinking through anywhere. Smoother driving.
100x better terrain adherence.
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