branchrust_reboot/maincancel

32,083 Commits over 4,018 Days - 0.33cph!

2 Years Ago
Potential fix for NRE when clearing console on a fresh boot
2 Years Ago
Fixed supply drop red siren (light) animator culling close range
2 Years Ago
Junkpile bushes now block AI line of sight.
2 Years Ago
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
2 Years Ago
Fixed door controller and bucksin typos
2 Years Ago
Updated fuel and food crate loot panel title
2 Years Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
2 Years Ago
Removed car parts spawns from non vehicle junkpile spawns
2 Years Ago
Slightly lowered NPC junkpile chance
2 Years Ago
Fix 'Cannot set the parent of the GameObject' error if client disconnects while near a modular car with glass damage decals on its windscreen
2 Years Ago
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
2 Years Ago
S2P Trainyard
2 Years Ago
Fixed TrainYard scene having a random caboose added
2 Years Ago
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
2 Years Ago
merge from io_deploy_fix
2 Years Ago
Fixed elite create inventory item spawns amount exceeding available inventory slots
2 Years Ago
subtracting harmony_qol 76404 76403 76350
2 Years Ago
Fixed water jug first person spectate errors when emptying jug
2 Years Ago
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2 Years Ago
Another attempt to fix phrases
2 Years Ago
Phrase fixes
2 Years Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
2 Years Ago
Merge from SteamNetworking_ByDefault
2 Years Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from player_movement_rpc
2 Years Ago
merge from harmony_qol
2 Years Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
2 Years Ago
Fix NRE is caboose is destroyed during the end-of-round info UI
2 Years Ago
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
2 Years Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
2 Years Ago
Fixed BiomeTexture error when opening workshop editor
2 Years Ago
merge from lumberjack_viewmode
2 Years Ago
merge from harmony_qol
2 Years Ago
merge from attachment_item_move
2 Years Ago
phrases
2 Years Ago
Update EntityMenu with the new cards_play token from 76333 - needed a CodeGen
2 Years Ago
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2 Years Ago
Be nice and use the dealer rule that gives the house a little less edge. Stand on a soft 17 instead of hitting.
2 Years Ago
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
2 Years Ago
Fixed a remaining bug in how the dealer handles soft 17
2 Years Ago
Fixed conflict between the card game "play" action text token and the main menu "play game" text token which is also just "play". Renamed mine to cards_play.
2 Years Ago
Minor fix for the way the dealer handles aces, now implementing the Soft 17 rule correctly
2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
merge from MoreCaboseFixes
2 Years Ago
merge from MoreCaboseFixes
2 Years Ago
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2 Years Ago
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2 Years Ago
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