branchrust_reboot/maincancel

32,159 Commits over 4,018 Days - 0.33cph!

2 Years Ago
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2 Years Ago
merge from player_movement_rpc
2 Years Ago
merge from harmony_qol
2 Years Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
2 Years Ago
Fix NRE is caboose is destroyed during the end-of-round info UI
2 Years Ago
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
2 Years Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
2 Years Ago
Fixed BiomeTexture error when opening workshop editor
2 Years Ago
merge from lumberjack_viewmode
2 Years Ago
merge from harmony_qol
2 Years Ago
merge from attachment_item_move
2 Years Ago
phrases
2 Years Ago
Update EntityMenu with the new cards_play token from 76333 - needed a CodeGen
2 Years Ago
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2 Years Ago
Be nice and use the dealer rule that gives the house a little less edge. Stand on a soft 17 instead of hitting.
2 Years Ago
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
2 Years Ago
Fixed a remaining bug in how the dealer handles soft 17
2 Years Ago
Fixed conflict between the card game "play" action text token and the main menu "play game" text token which is also just "play". Renamed mine to cards_play.
2 Years Ago
Minor fix for the way the dealer handles aces, now implementing the Soft 17 rule correctly
2 Years Ago
Merge MoreCabooseFixes -> Main
2 Years Ago
merge from MoreCaboseFixes
2 Years Ago
merge from MoreCaboseFixes
2 Years Ago
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Phrases and codegen checks (skyrotation back to 0 by default)
2 Years Ago
Slot machines now drop their scrap when destroyed
2 Years Ago
Increased caboose decay time to 4x whatever TrainCar.decayminutes is set to. The default is 30 minutes, which puts caboose at two hours. Note that decay only starts when no one is nearby, and resets if someone boards the train.
2 Years Ago
Fixed dynamic bet bug + dynamic bet now remembers the player's last bet amount
2 Years Ago
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
2 Years Ago
Fix "don't have enough scrap" message popping up and immediately disappearing.
2 Years Ago
Disable the editor free scrap
2 Years Ago
Re-add the minor blackjack halloween thing
2 Years Ago
If the player has split and gets to 21 on the first hand, switch automatically to the other hand. Previously was bugged, and automatically ended both hands.
2 Years Ago
Refresh to the new dealer expression right away as the round ends, to align it with the audio
2 Years Ago
Minor spelling fix
2 Years Ago
Handle cases where one ace valued at 11 but other ace(s) valued at 1 is the optimal play
2 Years Ago
Fixed being able to bet over the max using the alternate betting input
2 Years Ago
Instead of dropping current bet as an item after save/load, pay it out to storage
2 Years Ago
Fix Add Parent GameObject editor tool not working on parented objects
2 Years Ago
Properly fixed RecordFrameTime errors in editor
2 Years Ago
merge into main
2 Years Ago
Remove culled minilights from caboose dressing to fix "Missing light component" error spam
2 Years Ago
Removed all RendererBatch scripts from caboose dressing objects (please don't use RendererBatch on moving objects)
2 Years Ago
Fixed scientists leaving behind a backpack even if they were fully looted
2 Years Ago
Insurance payouts are now shown in the UI. Encode both result codes and the insurance payout into the winnings int.
2 Years Ago
Remove graphics.HlodShadow and graphics.HlodDebug convars
2 Years Ago
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
2 Years Ago
merge from performance_sampling (fixes)