32,996 Commits over 4,109 Days - 0.33cph!
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals
Applied to horses, wolves, chickens, bears, boars and stags
Fixed wooden signs not being able to be picked up
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
Added media directory and playblast timeline asset
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
Merge from firstpersonspectate (various fixes)
Merge from tools_demo (allows F1 layer toggling in demos)
Updated small and large wooden box desc (needs phase rebuild )
saddle bags inventory slots 6 -> 12
merge from sep22_deployable_fixes
car storage size increase 18 -> 48
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu
Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
vent door open/close sounds (small radius)
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Fixed hobo barrel static output slots
Fix hardcore tag in server browser not toggling
Fix exceptions after respawning when a player gets killed mid conversation
Fixed conversation UI remaining active after respawning
Cauldron output and smeltspeed fix
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Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
merge from /main/hardcore
merge from /hardcore (phase change)
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
merge from furnace_ui_rework
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
Scene2Prefab full (except UI prefabs)
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
Merge from furnace_ui_rework
f1_grenade_noarms.fbx.meta meta file update only
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
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increased large wooden storage capacity to 48 slots ( was 30 )
increased small wooden storage capacity to 18 slots ( was 12 )
protocol++
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merge from furnace_ui_rework
NRE fix in KeyCodeEntry.ProcessLastNumberInput
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization