branchrust_reboot/maincancel

31,186 Commits over 3,928 Days - 0.33cph!

3 Years Ago
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
3 Years Ago
Disable parent triggers on the sub if they go underwater.
3 Years Ago
underwater lab ambience & reverb zones
3 Years Ago
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
3 Years Ago
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3 Years Ago
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3 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
3 Years Ago
Blood water fx tweaks. Only renders underwater.
3 Years Ago
speargun sounds
3 Years Ago
Submarine headlight flare & volumetric improvements
3 Years Ago
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
3 Years Ago
shark baseline
3 Years Ago
merge from save215
3 Years Ago
fishing rod sound tweaks no sound muffling in submarines until we can do some more involved sound playback & mixer changes
3 Years Ago
basic pass on torpedoes so they can be used on public Staging servers for feedback torpedoes can now be purchased from the boat vendor
3 Years Ago
fixed loading NRE
3 Years Ago
Reduced fishing rod crafting ingredients 10 rope to 2
3 Years Ago
Fishing rod is now a tool instead of a weapon
3 Years Ago
phrases
3 Years Ago
collision fix
3 Years Ago
budgeted update for environment fish, better collision
3 Years Ago
merge from /save215
3 Years Ago
- Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way - If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
3 Years Ago
Remove TODO, it's done
3 Years Ago
Surface much more slowly after the five minute timeout
3 Years Ago
Don't have subs surface immediately after dismount. Wait five minutes.
3 Years Ago
Made player corpse ragdolls less buoyant
3 Years Ago
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
3 Years Ago
Removed old buoyancy fix
3 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
3 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
3 Years Ago
Fix updating buoyancy on client
3 Years Ago
Merge moonpool_buoyancy_fix->main
3 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
3 Years Ago
Buoyancy edits
3 Years Ago
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3 Years Ago
fishing rod sounds
3 Years Ago
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3 Years Ago
Stop window film water drops always playing when the player first mounts a sub
3 Years Ago
Adjust colliders to match Tom's updated pontoons
3 Years Ago
Only play windscreen water drops when moving
3 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
3 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
3 Years Ago
Extra checks for accessing torpedo container
3 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
3 Years Ago
merge into main
3 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
3 Years Ago
Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
3 Years Ago
Merge save215->main
3 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre