31,186 Commits over 3,928 Days - 0.33cph!
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
Disable parent triggers on the sub if they go underwater.
underwater lab ambience & reverb zones
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
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Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
Blood water fx tweaks.
Only renders underwater.
Submarine headlight flare & volumetric improvements
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
fishing rod sound tweaks
no sound muffling in submarines until we can do some more involved sound playback & mixer changes
basic pass on torpedoes so they can be used on public Staging servers for feedback
torpedoes can now be purchased from the boat vendor
Reduced fishing rod crafting ingredients 10 rope to 2
Fishing rod is now a tool instead of a weapon
budgeted update for environment fish, better collision
- Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way
- If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
Surface much more slowly after the five minute timeout
Don't have subs surface immediately after dismount. Wait five minutes.
Made player corpse ragdolls less buoyant
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean
Position the bobber preview 0.5m above the water for better visibility
Buoyancy returns correct water depth underneath water carving volumes
Fix updating buoyancy on client
Merge moonpool_buoyancy_fix->main
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool)
Increased chance of finding rare fish with higher quality bait
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Stop window film water drops always playing when the player first mounts a sub
Adjust colliders to match Tom's updated pontoons
Only play windscreen water drops when moving
Added human skulls as a junk fishing option
Fish trap unsaved changes
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout)
Trout is now much rarer in fish trap
Extra checks for accessing torpedo container
Mark fishing rod as default blueprint (for testing, may change before wipe)
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle)
Fixed line of sight check happening every frame (should only be a couple of times a second)
Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
Fix client NRE when when swapping between fishing rod on belt bar
Potentially fixed fishing rod server nre