branchrust_reboot/maincancel

32,159 Commits over 4,018 Days - 0.33cph!

3 Years Ago
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3 Years Ago
tweak modular vehicle texture
3 Years Ago
merge from Landmine
3 Years Ago
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
3 Years Ago
merge from deployed_recorder_nre_fix
3 Years Ago
Fixed magnet crane jittery driving feel (due to interpolation setting). Non-movement rotation is still jittery, that's a more ingrained issue.
3 Years Ago
Magnet Crane turning was still feeling too fast on a live server. Removed the additional steering torque.
3 Years Ago
subtracting cs 69132, 69093, 69091, 68657, 68908 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
3 Years Ago
subtracting cs 69132, 69093, 69091 - reflex update causing compatibility issues with AMD GPU's, game running at 3FPS
3 Years Ago
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3 Years Ago
merge from LoadingScreen_02 (minor fixes)
3 Years Ago
merge from LoadingScreen_02 (fixes / improvements)
3 Years Ago
Minor magnet crane tweak after further testing
3 Years Ago
Unity was automatically recalculating the Magnet Crane inertia tensor as the crane arm moved, causing it to get pretty unstable if the arm was up high. Now manually overriding the intertia tensor with values that essentially treat the arm component as weightless (we already did this with the centre of mass).
3 Years Ago
Magnet crane braking/steering
3 Years Ago
phrases + codegen
3 Years Ago
- Fixed controls working while magnet crane is still starting its engine - Completed magnet flag TODO
3 Years Ago
Simplified magnet crane steering code - use torque force only
3 Years Ago
Minor magnet crane edits
3 Years Ago
Magnet crane brake power increase + minor code edit
3 Years Ago
Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
3 Years Ago
Magnet crane rigidbody edits
3 Years Ago
Any player input now starts the magnet crane engine, not just W. Added IsAnyDown() method to the InputState class.
3 Years Ago
Keep magnet crane physics always active. Fixes the crane sometimes misbehaving and hovering into the air, teleporting etc, but only if nobody is looking at it. Seems to be related to sleeping physics + something with the animator?
3 Years Ago
Conditional Reflex UI fixes
3 Years Ago
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
3 Years Ago
Don't let ESPPlayerInfo entries get stuck in the queue
3 Years Ago
updated player keycard override controller with same idle pose as other weapons
3 Years Ago
fixed feet glitch on player attack intros
3 Years Ago
Disable the Magnet Crane Animator when its Rigidbody sleeps. - Fixes the crane mostly not sleeping (wakes soon after it's put to sleep). - May fix the crane doing crazy movements when it does manage to sleep.
3 Years Ago
Fixed Always Sprint affecting sprint-key input on things other than player movement
3 Years Ago
Added physicmaterials to the magnet crane base colliders
3 Years Ago
Magnet crane now using Continuous instead of Continuous Speculative
3 Years Ago
Fixed magnet crane jitter following recent wheel changes
3 Years Ago
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
3 Years Ago
Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
3 Years Ago
Lowered contrast in temperate biome post process Enabled high definition range on temperate and arid profiles
3 Years Ago
Allow left/right mouse button magnet crane arm movement while driving it
3 Years Ago
More magnet crane driving changes. Adjusted speed and much improved steering ability, based on tests in the junkyard
3 Years Ago
Some adjustments to magnet crane driving/physics behaviour/feel
3 Years Ago
Suspension edit
3 Years Ago
Lower magnet crane COM to make sure it never spawns and falls over
3 Years Ago
More Thread -> Tread renaming
3 Years Ago
Magnet crane suspension edit. Less wobbly, more stable.
3 Years Ago
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
3 Years Ago
Don't auto select the held item when opening a loot container
3 Years Ago
Remove a log
3 Years Ago
Added more HasOccupant checks (catches if carOccupant is null) to ModularCarGarage.Server
3 Years Ago
Clamping jitterspread
3 Years Ago
Improved magnet crane fuel calculation