31,191 Commits over 3,928 Days - 0.33cph!
Fixed body horror when starting a gesture while alt looking behind you
cardgame sitting position update
Missing space in winner info
Put cards away and get them back out after a round so they don't magically update
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Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
Removed dismountAnchor entirely since it's been mostly unused since
22861, and unused since
26071
Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
updated mount pose on card table seat prefab
cardgames -
added player sitting pose
updated player animator
added cardgame sit mountpose enum
set .deployable to use pose
added player card held model & worldmodel prefab
fixed clipping issues on vm anims
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Merge from cardgames (show hand result at end of game + bug fixes)
Remove fold chance debug log
Add NRE checks to ClearWinnerInfo
Remove card player data reorder line
Merge from CardGames (ui fix)
Merge CardGames -> Main. Network++
fixed zfighting and some mesh holes on dredge model
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Fixed a bunch of desc typos and updated some outdated descriptions to be more helpful to newer players
Road signs now cast shadows
Replace a few remaining roadsigns of the old type on HapisIsland with the newer spawnable or static variants
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Merge from gib_cache (gibbing performance improvements)
Merge from dbl_shotgun_zfighting
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
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Fixed "no IPV6 support" when connecting using localhost
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Potential push water performance improvement
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Don't try to show barricade damage effect if it's not assigned
Unity 2019.4.22f1
Re-enabled graphics jobs on macOS (test)