branchrust_reboot/maincancel

31,957 Commits over 4,018 Days - 0.33cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
speargun can only be fired underwater shark disable convar
4 Years Ago
shark protection and auto heal
4 Years Ago
improved underwater crate loot
4 Years Ago
submarine dryfire, ammo flag, and seat swap sounds
4 Years Ago
adjusted shark collision avoidance fixed speargun using arrow worldmodel shark abandons attack if player unreachable
4 Years Ago
NRE fix final
4 Years Ago
main camera merge fix
4 Years Ago
code cleanup reduced crate untie time to 6 ( was 8 )
4 Years Ago
merge from SubmarineEnvironmentVolume
4 Years Ago
missing files fixed unanimated trout added yellow perch environment fish shark aggression fixes, flee when out of range
4 Years Ago
extra shark vehicle attacks much improved shark attack (animations, effects ) shark sounds speargun balance shark corpse no longer sinks like a rock
4 Years Ago
Reflex fix
4 Years Ago
bloodcloud now obeys showblood convar
4 Years Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
4 Years Ago
Added normal crate spawners to 1/5th of dwellers prefabs Added a normal crate in each moonpool Moved about some of the normal crates added in T2 puzzles
4 Years Ago
cherrypicking confirmed fixes 64004, 63991, 63985 from /july_bugfixes
4 Years Ago
Added raw fish to shark corpse harvest Removed flies from shark corpse
4 Years Ago
Fixed submarine water culling volume exterior visual issues
4 Years Ago
Fixed techtree progression after harpoon gun addition
4 Years Ago
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
4 Years Ago
Different sound for submarine seat swap + code fix
4 Years Ago
Move swapseats UI to the duo sub code
4 Years Ago
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
4 Years Ago
Play a sound when user presses the fire button but a torpedo can't be fired
4 Years Ago
torpedo sounds
4 Years Ago
Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
4 Years Ago
Fix duo sub ammo flag flipping down only as the player mounts
4 Years Ago
Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
4 Years Ago
Merge SubPerformance->Main
4 Years Ago
Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
4 Years Ago
Minor sonar blip bugfix
4 Years Ago
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
4 Years Ago
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time Line will now snap if player moves too far from their starting position when they threw out the lure
4 Years Ago
fix for errant environment fish protocol++
4 Years Ago
speargun balance speargun added to tech tree speargun ammo no longer has collision shark spawns shark ragdoll shark AI shark obstacle avoidance spawngroup chance to spawn nothing protocol++
4 Years Ago
Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
4 Years Ago
Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
4 Years Ago
Null check when removing brain
4 Years Ago
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
4 Years Ago
Set moonpool_1200x1500_1way collision to World layer
4 Years Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
4 Years Ago
Hide the submarine items
4 Years Ago
Added a collider to dweller spawngroups so they reset as expected
4 Years Ago
Fixed a blocker due to dweller spawn in moonpool 1 way
4 Years Ago
fixed a hole in some partition wall meshes
4 Years Ago
Only show sub health info when health is under 75% (match boats).
4 Years Ago
- Fixed solo sub exterior always showing lights on - Fixed solo sub not adjusting headlight volumetrics
4 Years Ago
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).