31,924 Commits over 4,018 Days - 0.33cph!
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
fix for errant environment fish
protocol++
speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance
spawngroup chance to spawn nothing
protocol++
Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
Null check when removing brain
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
Set moonpool_1200x1500_1way collision to World layer
Set dweller spawngroups to trigger layer.
AIZ fixes for dynamic ai points getting removed.
Added a collider to dweller spawngroups so they reset as expected
Fixed a blocker due to dweller spawn in moonpool 1 way
fixed a hole in some partition wall meshes
Only show sub health info when health is under 75% (match boats).
- Fixed solo sub exterior always showing lights on
- Fixed solo sub not adjusting headlight volumetrics
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
Added slight randomisation to underwater drag of gibs
Fix sonar ping sound using the wrong audio
Some lerping for moon pool blips
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
Fix all blips getting big after the while blip gets big
Give the sonar a big white blip if the sub is lined up just right with a moon pool
Sonar improvements +pragma disable fix server compile
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
Updated small fish descriptions
Tweaked physics settings on bobber to bounce less when first cast
Switch subs to use green sonar dots instead of yellow
Duo sub functional sonar, detects moon pools and other subs
AmbienceZone uses TriggerBase
ReverbZoneTrigger will toggle AmbienceZone if they share a trigger
shark work
3p speargun spear
Discourage players living on a diet of worms and grubs
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
Fixed surface explosion pinkishness from material not being assigned.
Fixed fishing nre when rapidly equipping/unequipping
Updated menu background videos
Fixed jumpsuit not displaying within demos played through the editor
Flow fixes to dwellings, fixed some trash clipping out bases
Fixed toilets not being mountable
Fixed mic in crew quarters not mounting
Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
Don't allow firing torpedoes at all if the sub isn't in the water
Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
Fix subs getting kicked back by the colliders on torpedoes