31,190 Commits over 3,928 Days - 0.33cph!
Fix for audio perspectives sometimes getting mixed up
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
Update the poker test window too
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
Fix incorrect selection of the first player to go in a turn if certain players have folded
Potential ProcessGestureStart NRE fix
Fixed active player bug after another player folds
Merge from viewmodel_bugs
Tell cards chat not to show in the server console log
Fixed chat not disabling correctly on Esc key press when in the poker UI, causing interaction to become unresponsive
NRE fix. Never try to kick idle players who aren't in the game.
Fix players who are idle waiting for a poker game to start being counted as if they were idle IN the poker game for that amount of time
Fixed SubOnPlayerLeaving warning about "GetTruePlayerIndex while no round was in progress"
Fixed blinds counting as player input (it stopped players getting kicked for inactivity)
merge from viewmodel_bugs
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Applying Matt's small stash fix
merge from easter_2021 - fixes
Improve the initial blinds setup
Hapis:
Fixed wrong layer on some cliffs and sloped sewer walls.
Removed that one broken road mini-monument that came back from the dead.
Fixed wrong offset on gambling wheel chair triggers.
Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
Fixed the wrong player going first in two-player games
Fully dismount players that get timeout-kicked
Add IsServer check to avoid listen server trouble. Removed unused code.
Compile fix and idle time increase
Fixed idle kick. Players are once again kicked from the poker game if no input is received for a long time. Reduced time from ten to five minutes.
removed horsegang
heavy armor now prevents mounting of horses due to weight limitations
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tightened up recoil response on revolver/sap including animations
Fixed issue with glitch on clapping gesture
workcart mount pose - fix for snapping issues on head look
Keep vehicle_aim_yaw on zero for Sit_Cardgame
Disable poker table player head movement, as it was messing with the main body animation. Re-enable this if we come up with a fix.
Disable the idle kick temporarily for a bugfix
- Kick poker players who have given no inputs for ten minutes
- Poker quit dialog now says "Hold to leave" instead of "Hold to dismount"
- Replaced the poker chip storage open-close sounds
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
Added health vitals to the card table UI so that the player can see how they're doing. Everything scaled to 1.5 so that it matches how it looks in the HUD, since the normal HUD is scaled for 1280x720 and the poker UI is scaled for 1920x1080. Unfortunately this meant scaling every element since just scaling the entire canvas created a blurry mess.