branchrust_reboot/maincancel

31,190 Commits over 3,928 Days - 0.33cph!

4 Years Ago
NRE fix
4 Years Ago
Fix for audio perspectives sometimes getting mixed up
4 Years Ago
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
4 Years Ago
Update the poker test window too
4 Years Ago
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
4 Years Ago
Fix incorrect selection of the first player to go in a turn if certain players have folded
4 Years Ago
Potential ProcessGestureStart NRE fix
4 Years Ago
Fixed active player bug after another player folds
4 Years Ago
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4 Years Ago
Merge from viewmodel_bugs
4 Years Ago
Tell cards chat not to show in the server console log
4 Years Ago
Fixed chat not disabling correctly on Esc key press when in the poker UI, causing interaction to become unresponsive
4 Years Ago
NRE fix. Never try to kick idle players who aren't in the game.
4 Years Ago
Fix players who are idle waiting for a poker game to start being counted as if they were idle IN the poker game for that amount of time
4 Years Ago
L96 Skinnable
4 Years Ago
Fixed SubOnPlayerLeaving warning about "GetTruePlayerIndex while no round was in progress"
4 Years Ago
Fixed blinds counting as player input (it stopped players getting kicked for inactivity)
4 Years Ago
merge from viewmodel_bugs
4 Years Ago
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4 Years Ago
Applying Matt's small stash fix
4 Years Ago
Test map edit only
4 Years Ago
Merge CardGames->Main
4 Years Ago
phrases & codegen check
4 Years Ago
merge from easter_2021 - fixes
4 Years Ago
Merge CardGames->Main
4 Years Ago
Merge CardGames->Main
4 Years Ago
Add null check
4 Years Ago
Improve the initial blinds setup
4 Years Ago
Hapis: Fixed wrong layer on some cliffs and sloped sewer walls. Removed that one broken road mini-monument that came back from the dead. Fixed wrong offset on gambling wheel chair triggers. Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
4 Years Ago
Fixed the wrong player going first in two-player games
4 Years Ago
Fully dismount players that get timeout-kicked
4 Years Ago
Add IsServer check to avoid listen server trouble. Removed unused code.
4 Years Ago
Compile fix and idle time increase
4 Years Ago
Fixed idle kick. Players are once again kicked from the poker game if no input is received for a long time. Reduced time from ten to five minutes.
4 Years Ago
missing file
4 Years Ago
removed horsegang heavy armor now prevents mounting of horses due to weight limitations
4 Years Ago
tightened up recoil response on revolver/sap including animations
4 Years Ago
merge from easter_2021
4 Years Ago
Fixed issue with glitch on clapping gesture
4 Years Ago
Bunny hat eye fix
4 Years Ago
merge from easter_2021
4 Years Ago
workcart mount pose - fix for snapping issues on head look
4 Years Ago
Keep vehicle_aim_yaw on zero for Sit_Cardgame
4 Years Ago
Re-enable head look.
4 Years Ago
Disable poker table player head movement, as it was messing with the main body animation. Re-enable this if we come up with a fix.
4 Years Ago
Update manifest
4 Years Ago
Disable the idle kick temporarily for a bugfix
4 Years Ago
- Kick poker players who have given no inputs for ten minutes - Poker quit dialog now says "Hold to leave" instead of "Hold to dismount" - Replaced the poker chip storage open-close sounds
4 Years Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
4 Years Ago
Added health vitals to the card table UI so that the player can see how they're doing. Everything scaled to 1.5 so that it matches how it looks in the HUD, since the normal HUD is scaled for 1280x720 and the poker UI is scaled for 1920x1080. Unfortunately this meant scaling every element since just scaling the entire canvas created a blurry mess.