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32,084 Commits over 4,018 Days - 0.33cph!

4 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
4 Years Ago
Updated menu background videos
4 Years Ago
Fixed jumpsuit not displaying within demos played through the editor
4 Years Ago
Flow fixes to dwellings, fixed some trash clipping out bases Fixed toilets not being mountable Fixed mic in crew quarters not mounting
4 Years Ago
Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
4 Years Ago
Minor test map edit
4 Years Ago
Minor edit
4 Years Ago
Don't allow firing torpedoes at all if the sub isn't in the water
4 Years Ago
Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
4 Years Ago
Fix subs getting kicked back by the colliders on torpedoes
4 Years Ago
Naming consistency fix.
4 Years Ago
Missing file.
4 Years Ago
Timed explosive prjectiles can now supply a different explosion for when underwater. Hooked it up for torpedoes.
4 Years Ago
Add effect recycle to explosion_underwater_surface
4 Years Ago
Fixed pink surface splash
4 Years Ago
Hooked up torpedo explosion effects. Told the main effect not to loop.
4 Years Ago
Added Hidden/TerrainEngine/Splatmap/Diffuse-AddPass to always included shaders list
4 Years Ago
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps) Reeling in while a fish isn't moving will now cause less line strain Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
4 Years Ago
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
4 Years Ago
Mark driver as hostile when firing a torpedo
4 Years Ago
Added extra world colliders for the duo sub feet, so it sits on land more nicely
4 Years Ago
Don't allow subs to descend when out of fuel, but do still allow them to rise
4 Years Ago
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
4 Years Ago
Add audio for the ammo flag flipping state
4 Years Ago
Fixed helicopters bouncing from ground hit damage
4 Years Ago
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4 Years Ago
Added rowboat protection (torpedo anti vehicle damage)
4 Years Ago
Pass on red card puzzle lab module loot
4 Years Ago
Fixed underwater_labs crate ammunition using wrong container
4 Years Ago
Fixed shadowfrax typos Phrases
4 Years Ago
Fixed train_tunnel_stop_transition_b_36m_mirr offset chain link fence from #63867
4 Years Ago
Fixed poker table blocking movement at swamp_c
4 Years Ago
Added nice bounce easing for the duo sub ammo flag
4 Years Ago
Removed underwater lab vending machine
4 Years Ago
Fixed train_tunnel_stop_transition_b_36m_COL r/w navmesh errors
4 Years Ago
TorpedoRising and straight Rising explosive radius Reduced Raw Human meat bait value
4 Years Ago
Torpedo ammo flag is no working, though it could do with a bouncy animation
4 Years Ago
- If a trigger is disabled, early exit in OnTriggerEnter. OnTriggerEnter still fires on disabled scripts because Unity. - Remove unused SkipOnTriggerEnter method.
4 Years Ago
adjusted underwater dweller outfit
4 Years Ago
Fixed "fusebox is accessed by its door" ticket
4 Years Ago
Removed low grade fuel from gutting sardine, increased fat yield instead
4 Years Ago
Fixed module_1500x1500_ladder puzzle loot clipping
4 Years Ago
Ensure 63864 is applied to all moonpools
4 Years Ago
Fixed broken chain link fence in train_tunnel_stop_transition_b_36m and mirr
4 Years Ago
Fixed scrap conditionAmount when purchasing single sub
4 Years Ago
Fixed a bunch of navmesh r/w errors
4 Years Ago
Moonpool now prevent building within 75m
4 Years Ago
network++
4 Years Ago
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
4 Years Ago
Disable parent triggers on the sub if they go underwater.