33,109 Commits over 4,109 Days - 0.34cph!
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
Merge from powerline_zipline
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merge from general_qol - These are minor fixes
Fix being able to get on the zipline when facing the wrong direction
Fix missing MaxVelocity on client preventing zipline audio from working
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
Fixed riverside topology not generating
fix occasional invalid seek position error during music playback
Added Twitch Rivals logo prefabs for the upcoming Rivals event
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
Merge from powerline_zipline
Fixed train tracks exiting collation early if a looped spline was present
Updated TrainIsland test scene. Now working again, and now includes an underground rail loop as well as the above-ground one.
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Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month)
Fixed another edge case of giant excavator overlapping rail
disable egg suit test sign
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Merge from official_server_analytics
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
Merge from new_achievements
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Larger Dog tags wm and tweaked culling distance
Hot air balloon implements GetLocalVelocityServer and GetAngularVelocityServer (fixes projectile rejects when moving fast)
Removed water systems from bunker entrance prefabs.
A different fix for the double-up mount interaction options when interacting with modular car modules. Removed the Menu_Mount override in BaseVehicleModule, and told RPC_WantsMount to look up the chain if the interactee isn't directly mountable itself. Changed Menu_Mount to not be virtual, as it looks like any override will cause an interaction double-up.
Removing osx steamworks libs (doesn't look like they're being used at all, and we don't even build the osx server either)
Updating Steam libraries to latest
Revert
69578 and
69579 for now - I need to sort out a remaining issue first.