branchrust_reboot/maincancel

31,201 Commits over 3,928 Days - 0.33cph!

4 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
4 Years Ago
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
4 Years Ago
Fixed missing DamageRenderer scripts on some vehicle modules
4 Years Ago
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
4 Years Ago
Phrases again
4 Years Ago
merge from mixing table
4 Years Ago
phrases
4 Years Ago
merge from door_open_blockage
4 Years Ago
merge from mixingTable
4 Years Ago
network++
4 Years Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
4 Years Ago
Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
4 Years Ago
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4 Years Ago
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4 Years Ago
Skin bundle update
4 Years Ago
Adjusting stuck-in-car damage
4 Years Ago
- Fixed car collisions with horses not always registering (at high speeds, RemoveInvalidEntities was removing them before they had a chance to tick). - Increased car vs. NPC damage by 25%. - Fixed the player-in-car hurt trigger not doing damage if the car wasn't moving.
4 Years Ago
Engine internal items now take 50% less damage when inheriting damage to the module itself (i.e. they'll survive twice as long)
4 Years Ago
Fixed the associated item on the armoured passenger module. Fixes repair not working correctly.
4 Years Ago
old manual skin approval
4 Years Ago
Subtracting 53182 (SimplerBuildingColliders) since it doesn't improve performance and makes things more difficult to work with for artists and less unified
4 Years Ago
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4 Years Ago
Adjusting collision factors
4 Years Ago
Remove hit force multiplier
4 Years Ago
When faking car vs. player/AI/animal collision, use realistic masses for each of them as a starting point. Added new "RealisticMass" field.
4 Years Ago
Improved car ability to climb hills: - Increased low-speed power by 25% - Increased grip both on and off road by 7%
4 Years Ago
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4 Years Ago
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4 Years Ago
Remove unused TriggerParent from 2module_passengers
4 Years Ago
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5 Years Ago
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5 Years Ago
Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
5 Years Ago
Fix bunny onesie viewmodel casting shadows
5 Years Ago
Merge from patrol_heli_wash
5 Years Ago
Merge from summer_dlc (liquid spec fix)
5 Years Ago
Merge from summer_dlc
5 Years Ago
Fixed save loadout command sometimes saving items in an incorrect order
5 Years Ago
Merge new car-to-player/ai collision work -> Main
5 Years Ago
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
5 Years Ago
Merge modular car mass and engine power changes -> Main
5 Years Ago
Merge modular car save file fix -> Main
5 Years Ago
merge from SimplerBuildingColliders
5 Years Ago
coffin can be locked - modded request
5 Years Ago
Added some more console responses when using the inventory loadout commands Added inventory.listloadouts to list all saved loadouts Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
5 Years Ago
Remove F10 screenshot option again as the image FX don't upscale, defeating the point. ☹️
5 Years Ago
F10 now takes a large screenshot with FX (AA, DOF, sharpening) still on, much like F4 does. Also fixed a bug in F9 screenshots, they now disable AA as they're supposed to.
5 Years Ago
Merge vehicle decay changes -> Main.
5 Years Ago
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
5 Years Ago
Merge hackable crate mass increase -> Main