31,922 Commits over 4,018 Days - 0.33cph!
Change front sliding windows on armoured passenger module to Generic physic (sic) material
codegen and phrases check
Fixed phone booth collider getting stripped on server
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
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[Editor only] Set "drawinteraction" to true in the console or toggle "Draw Interaction" in the Rust Editor window to get a visual text display of exactly what the player is currently looking at and where it is
Send the logo image URL to Rust+
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
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Fix player ref in CanBeLooted in ModularVehicleShopFront
Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
Prevent taxi trade box being usable at all when dismounted
Potential NRE fix in PlayerVoiceRecorder
Made the velocity restore when taking out a road sign in a modular car one frame faster
Fixed pickup/put down sfx not working in builds
Fix kick button interaction showing up even when the button itself was unavailable
Added additional null check in CheckLookingAtVisible
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Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic) to Generic to remove decals.
Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
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Fix kick button not working from rear seats module
- Added support for conditionals based on module exact match, rather than just module type.
- Added support for storage module sub-entities to be conditional themselves.
- Used the above new features to no longer show the dropbox or kick button if one taxi module is behind another.
Disabled Ridable Horse and MotorRowboat population - issue with purchased population counted towards wild population causes populations to be destroyed on initial server restart
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
reduced wetness from rain
Added wetness_rain and wetness_snow convars to adjust how wet players get
Climate.GetThunder NRE fix
reduced range of bandit sentry
Stables menu background video
added phone to compound sell orders
Fixed taxi module kick button not working when looked directly at from the seat of an armoured module. This required a refactor of CheckLookingAtVisible to find a shared vehicle base parent.
Merge TaxiModule -> Main. Removes the gap between modules when connecting a taxi module behind an armoured one.
Merge from demo_toggle_nvg
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
Created a boot icon. Now using it for the taxi module passenger button. Also fixed incongruous settings on joystick icon