branchrust_reboot/maincancel

31,201 Commits over 3,928 Days - 0.33cph!

4 Years Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
4 Years Ago
skin approval
4 Years Ago
Subtracting 53795 and 52796
4 Years Ago
subtracting 53795 & 53796 - server startup errors
4 Years Ago
New benchmark demo
4 Years Ago
Cherry pick font asset changes
4 Years Ago
Compile fix
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge from farming_optimisation
4 Years Ago
Fix LiquidContainer server NRE
4 Years Ago
Drinking tea now hydrates the player
4 Years Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
4 Years Ago
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
4 Years Ago
Merge from dialogue_graph
4 Years Ago
Merge from io_pooling
4 Years Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
4 Years Ago
Update BillBTestMap for the new Unity version
4 Years Ago
Fixed wounded players blocking server-side projectiles (rockets etc) as if they were standing up. Collider height is now reduced while wounded.
4 Years Ago
Fixed incorrect PrefabID on vehicle_parts.prefab (it had the ID from DoPrepare being run while the prefab was open in the prefab stage - see #53749)
4 Years Ago
AA enum compile fix
4 Years Ago
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.
4 Years Ago
FXAA doesn't work well with large (F9) screenshots. Disable AA for large shots, but only if it's FXAA. Also added an enum for the antialiasing types.
4 Years Ago
Fixed fuel storage not being accessible on RHIB after collider update
4 Years Ago
Fixed bugs that didn't account from default state. Fixed death screen padding issue.
4 Years Ago
Merge from TMP_Text update optimization
4 Years Ago
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
4 Years Ago
merge from trainyard_path_fix
4 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
4 Years Ago
Merge ScreenshotChanges -> Main
4 Years Ago
Merge General
4 Years Ago
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred: - Server creates the module entity and saves it to client with socket index -1 (no socket) - Server adds the module to the car with socket index now set - Server saves new socket index to client - Client creates the module entity and calculates socket index correctly - Client loads new entity, socket index incorrectly reverts to -1 - Client refreshes module conditionals, bad socket index causes NRE
4 Years Ago
Merge from flare_optimizations
4 Years Ago
ch47 departure fix
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Mertge from unity_2019.4
4 Years Ago
Merge from TMP_Text update optimisation
4 Years Ago
Revert ProjectSettings changes
4 Years Ago
Merge from memory
4 Years Ago
merge from flare_optimisations
4 Years Ago
merge from /FixCarConditionalNRE
4 Years Ago
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4 Years Ago
Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
4 Years Ago
merge from ddraw_init_optimization
4 Years Ago
phrases
4 Years Ago
manual skin approval
4 Years Ago
Updated scrap tea item descriptions, changed bonus scrap spawn pos.
4 Years Ago
Disable a buff debug.log
4 Years Ago
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