31,210 Commits over 3,928 Days - 0.33cph!
ExceptionReport: make IndexOutOfRangeException and ArgumentOutOfRangeException unique
admin.banid also kicks player if on server and bans owner steamid if available
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Fixed NRE in UnreadMessages.cs
Restored to unseasonal menu screen
Added teleportlos console command
Finally fixed the duplicate team chat log
Fixed missing dune meshes at water_well_a
water_well_a S2P
Fixed sedan_a_wrecked broken prefab
merge from map_improvments
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disabled majority of halloween content
Added secondary network group subscription (this should currently not do anything)
Fixed caragoship hull interior culling on low object quality
Output console log file/folder before opening
merge from tree_game (tree harvest minigame fixes)
merge from /hold_to_drink
Small water catchers can now be placed on construction but cannot be built over (similar behaviour as large furnace)
Fixed small refinery placement on ice, rocks and uneven surfaces
Large furnace can be placed on world layer (rocks) again
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast)
Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)
Set short circuit flag on OR and XOR switches as well as electrical combiner
Fixed not cleaning up after stopping a demo, causing exceptions when joining a game or playing another demo
merge from /map_improvements
Fixed Korean text being invisible on some buttons
Added buttons to open the log file + folder to console screen
merge from /hapis_reconnect
Switch team UI coloring to always show offline players in grey, even if they're dead
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Debug manifest not loading
merge current fixes from /hapis_reconnect
Fix NRE in HTNPlayer.OnKilled
Fixed official server exception reporting
Fixed NRE in NPCPlayerApex.OnKilled