31,210 Commits over 3,928 Days - 0.33cph!
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
Fixed footsteps missing / stop when the player is culled
Load objects we're going to load in one big fat ass block instead of individually
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
Removed CustomTimerSwitch debug spam
merge from chat_improvments
Fixed Savas broken prefabs
Fixed Savas broken repair / research tables
Deleted removed objects
merge from vending_rotation_fix
merge from streamer_mode_team_invite
merge from hungarian_team_fix
Fix NRE in NPCPlayerApex.AddKilledStat
Fixed main menu scaling on lower than widescreen resolutions
merge from Deferredmeshdecal-fix
Add branch name in exception report
Fixed a possibility of the hero showing when in game
Skip prefabs that cannot be found when spawning the world (custom map fix)
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increases ridable animal max frame budget from 0.334ms to 1ms
fixed medium battery max storage
merge from fireball_fixes (compile fix)
merge into main (actually fixed fireballs)
merge from LOD_Optimizations_Excavator_Fix
Healing no longer shows screen damage indicator
Admin heal console commands work in god mode
Admin debugcamera_save and debugcamera_load persist through restarts
Added debugcamera_clear to clear saved camera states
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Cherry picking
42366 (inventory.giveto skin support)
merged loot time direction flip
manual depth of field mode
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fireballs from kamakazi helicopters should never penetrate walls
fireballs should no longer slow movement through walls
Try to avoid changing screen resolution when running autobenchmark
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Static research and repair table can only be used by one person at once (Fix)