34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Added driving workcart player pose to player animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workcart menu background video
 
                
                
                
                
                
                    
    
        
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        108
    
 
                 
             
         
        
            
            
            
                
                
                
                
                
                
                
                    
    
        
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                Codegen
Phrases
Network++
 
                
                
                
                
                
                    
    
        
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        104
    
 
                 
             
         
        
            
            
            
                
                Move InheritedVelocityScale 1 to be for trains only
 
                
                
                
                
                
                    
    
        
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        103
    
 
                 
             
         
        
            
            
            
                
                 Fix Unity editor hanging/crashing when running in SERVER mode more than once
 
                
                
                
                
                
                    
    
        
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                Merge from item_loss_ui_fix
 
                
                
                
                
                
                    
    
        
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                 Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
 
                
                
                
                
                
                    
    
        
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                Prevent trains taking damage from initial collisions when manually spawned
 
                
                
                
                
                
                    
    
        
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                Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
 
                
                
                
                
                
                    
    
        
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                Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
 
                
                
                
                
                
                    
    
        
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                Made work cart twice as fuel efficient
 
                
                
                
                
                
                    
    
        
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                Remove engine trigger box
 
                
                
                
                
                
                    
    
        
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                Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
 
                
                
                
                
                
                    
    
        
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                workcart braking effects
fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
 
                
                
                
                
                
                    
    
        
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                Tweaked sprite material on slot payout UI
 
                
                
                
                
                
                    
    
        
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                Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
 
                
                
                
                
                
                    
    
        
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                tunnel dwellers drop very slightly more loot
added ForceInitialSpawn to ttrain_tunnel_double_straight_a
Lootstrips have slightly less chance of a tool crate
 
                
                
                
                
                
                    
    
        
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                workcart gibs correctly assume override colors
 
                
                
                
                
                
             
         
        
            
            
            
                
                temp fix for underground gunshots being heard on the surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
 
                
                
                
                
                
             
         
        
            
            
            
                
                warning when dungeon navmesh fails to build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Train friction sparks FX into a basic prefab until we implement it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                delay respawn during puzzle reset until spawn points are available
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Workcart volume tweaks - hopefully improve players falling out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temp fix for the stack overflow etc problems with work carts spawning in the same spot as others. Will fix this properly tomorrow with the spawners so they don't even attempt to spawn when there's something in the way. The two push force methods also have better handling if there IS a recursive loop detected.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed headlights not showing up when loading a demo with a train running (caused by OnFlagsChanged not being called on load)
- Fixed engine sound not playing in the same situation(caused by TrainEngineAudio bug)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase raycast distance when finding elevator connections (150->200), some elevator shafts were so tall that they weren't properly connecting
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Increased static elevator speed (2.5 -> 3.5)
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                wrap NPC navmesh error under developer 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for NRE in buoyancy script
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed oilrig navmesh being cut off due to AABB
properly wait until all navmeshes are built before spawning NPCs
higher budget for coverdistance calculation shortly after a navmesh was completed
store longer cover distances (40m instead of 20m) 
move exfil points from CH47Scientist to side of hull instead of on blades (???)
snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable"
Update NPC position outside of think budget ( fixes stationary npcs during low server fps)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed my old temporary work cart damage effects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added separate FX slot for temporary engine trouble
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased work cart damage effect thresholds to 60/40/20
 
                
                
                
                
                
             
         
        
            
            
            
                
                Completely disable rain / snow particle effects inside train tunnel environment volumes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                protocol++ too many mismatched bug reports
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced tunnel dweller ammo loot, reduced milcrate chance from tunnel dwellings, reduced crate chance to 1-3 instead of 2-3 for tunnel lootStrips
 
                
                
                
                
                
             
         
        
            
            
            
                
                max depth/altitude optional value for safe zone triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for low distance road cones on train barricade heavy
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for spawngroups sometimes utilizing full spawnPoints
 
                
                
                
                
                
             
         
        
            
            
            
                
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