31,299 Commits over 3,959 Days - 0.33cph!
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fixed horse tails not switching to the appropriate breed material
fixed horse tails not switching to the appropriate breed material
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Missing file (changeset 39985)
Disabled status effects in god mode
Disabled food and hydration depletion in god mode
Disabled radiation poisoning in god mode
Added refillvitals console commands (fills health, calories and hydration)
Added heal console command (same as calling hurt with negative values)
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
Merge from "Broadcast component caching"
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
fixed dropped horse armor NRE
fixed dropped horse armor NRE
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
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Excavator terrain belts LODs
Excavator terrain belts LODs
Autoturret and Wind generator now in electrical category
Autoturret and Wind generator now in electrical category
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
Autoturret loot panel fix (6 slot)
SAM site uses loot panel
Lighthouse additional LODs
Lighthouse additional LODs
Merge blueprint button fix from crafting_improvements
Merge blueprint button fix from crafting_improvements
cherrypick
39740 boat engine and heli rotor fixes
cherrypick
39740 boat engine and heli rotor fixes
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
Merged from crafting_improvements. Fix a tooltip glitch when icons refresh after favourite toggling. SelectedBlueprint now refreshes favourite status on toggle too.
Merge from crafting_improvements
Merge from crafting_improvements
Merge from "Helicopter Update Optimisation"
Merge from "Helicopter Update Optimisation"
Merge from "OcclusionSphere leak fix"
Merge from "OcclusionSphere leak fix"
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