31,289 Commits over 3,959 Days - 0.33cph!
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horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
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Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
stop turning on the spot when dismounted
horse obstacle detection improvements
animated laggy ass
Testing NRE fix in lightLOD
Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.
Tweaked workshop editor tabs to stop dicks in #staging posting about them
ItemStore buy button width tweak
Loading screen localization tokens
HAB prevent movement volume tweaks
Fixed game breaking granola bar and TC typos
Phrases
Speed up TabToggle FadeIn/Out
Updated steamworks (increases max string length)
Fixed projectiles being rejected by AH on oilrig stairs large
Don't report exceptions in editor
Report exceptions, close overlay on steam inventory crafting errors
Fixed <color> tags working on player name tags
Fixed voice icon not lighting up when sending voice
Restored chat font shadow
Removed friendsOnServers debug output
Some workshop localization, text updates
Throw exception properly, hide loading screen if workshop publishing errors
Fixed workshop publishing errors
Reapplied
35876 + lightLOD NRE fix
subtracting
35876 due to errors
Fixed holosight scope glass
oil rig scientist loot nerf
added invisible_collider & prevent_movment_volume prefabs for map makers
Fixed players clipping through underside of oilrig dock
Fixed terrain base map not available from shader lod 101 to 199
Removed alpha from diffuse/emission/occlusion/detail that didn't use it
Updated some materials to use /Rust/Standard shaders instead of /Standard
Cherry picked powerline_pole_a light removal
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
Added Optimize/Find Material Optimzations
Fixed a few OcclusionMaps with alpha
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
Rebuilt static fonts (will reduce hitches)
Fixed LightLOD component triggering update calls every frame for intensity fading
Fixed LightEx handling of LightLODs in regards to pooling