31,289 Commits over 3,959 Days - 0.33cph!
Added another threshold for shore foam control (far) + distance blending + distance fade
Toned down shore foam significantly using new controls
Fixed missing shore vector map on procmap servers
Cherry picked
36392
Fixed blueprint button opacity
cherry picked
36351
protocol++
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Fixed server search text missing on lower resolutions
▋▍█▊▊▍▄ < ▆▌▋ > ▊▅ █▆▊▊▍ ▋██▊ ( ▇▅▇ )
Fixed quarries outputting wrong resources
▇▍▊▊▌ ▌▌▍▆█▅▄▇▆▊ ▍▌▋█▇▊ ▉▋ ▍▍█ ▌▇▄▄▌▉▍▉ ▌▆▋▌▅▇▆ ▅██▇▋▇ ▇▇ ▋▍▉▌▄▋▌▅ ▊▊█ ▄█▍▆▉ ▉▅▋▇█▅ (▄▉▄▅▉▄▇▊ ▆▅ ▉▄▇▄▇▊▌, ▋▄▅'▅ ▆▋▇▌ ▆▅▌ ▋▉▉▄▍▉ ▍▍▌▍ ▆▋▋▍▇)
Nuked some unused stuff + small shader shave
Fixed potential bug in occlusion culling's bufferSet (compute)
Removed depth bits from hiZMap (unused)
Make workshop textures readable
Increase max read packet size
Fixed Ocean NRE in Workshop Editor
Fixed exception when opening console
Don't show servers that were wiped in the future
Optimized blueprint button
Fixed blueprint lock icon being practically invisible
Fixed blueprint search placeholder text not hiding
Fixed exception reporting issues
fixed horse hair transparency
higher horse hair material render index
movement stopping near structures fix for horse
horse feeding resets decay fix
horse roll rotation clamp
server restart seat alignment fix
horses use less stamina on roads
no human eat effect for horse
horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
Horses use flesh collider material (for blood effects)