34,474 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Speculative fix for serverside NRE in autoturret
                
                
                
                
             
         
        
            
            
            
                
                Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
                
                
                
                
             
         
        
            
            
            
                
                Fix some bad pooling code in demo indexer
                
                
                
                
             
         
        
            
            
            
                
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                Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
                
                
                
                
             
         
        
        
            
            
            
                
                Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms)
Added some profiler samples to the IOEntity queue to help identify
                
                
                
                
             
         
        
            
            
            
                
                Work on getting simple button binds to not allocate
                
                
                
                
             
         
        
            
            
            
                
                Update protobuf codegen - Dispose will now throw if ShouldPool is set to false
                
                
                
                
             
         
        
            
            
            
                
                Remove an evil ShouldPool
Add sanity checking assertions to MruDictionary
                
                
                
                
             
         
        
            
            
            
                
                Fix a bunch of serverside pooling misses
                
                
                
                
             
         
        
            
            
            
                
                Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
                
                
                
                
             
         
        
            
            
            
                
                 Removed ancient NetworkPositionTick hack for child entities that should no longer be required
                
                
                
                
             
         
        
            
            
            
                
                 Cherry picking 
50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
                
                
                
                
             
         
        
            
            
            
                
                Merge from comp (code review fixes + smart alarm sound)
                
                
                
                
             
         
        
        
            
            
            
                
                merge from maincamera_sqrdist
                
                
                
                
             
         
        
            
            
            
                
                Merge from fov_viewmodel_scale
                
                
                
                
             
         
        
            
            
            
                
                merge from /MainMenuTweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Companion app main menu updates
                
                
                
                
             
         
        
            
            
            
                
                Enable push notifications by default
                
                
                
                
             
         
        
            
            
            
                
                Button sell order
Updated button placement guide
                
                
                
                
             
         
        
        
            
            
            
                
                Remove a couple of MarkDirty calls that weren't needed in Sprinkler
Add a slight delay to the fluid switch recalculation to not double up processing
                
                
                
                
             
         
        
            
            
            
                
                Cache invoke methods to remove even more garbage
                
                
                
                
             
         
        
            
            
            
                
                Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
                
                
                
                
             
         
        
            
            
            
                
                Fix for missing faces on particular scrap heli panel.
                
                
                
                
             
         
        
            
            
            
                
                Better normals/smoothing group fix for minicopter.
                
                
                
                
             
         
        
            
            
            
                
                Memoize strings used for inventory icon amounts so they aren't recreated every time the inventory updates
                
                
                
                
             
         
        
            
            
            
                
                Add a button electric entity
                
                
                
                
             
         
        
            
            
            
                
                Add detail layer and fuzz mask to the workshop editor
                
                
                
                
             
         
        
            
            
            
                
                Fix white border around generated workshop icons
                
                
                
                
             
         
        
            
            
            
                
                Fix skin customizations not appearing on icons for wearables
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from oceanlevel_respawn
                
                
                
                
             
         
        
            
            
            
                
                Closed Boat engine socket mesh holes
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
                
                
                
                
             
         
        
            
            
            
                
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                Fix NRE when opening the mining hat in the workshop editor
                
                
                
                
             
         
        
            
            
            
                
                Fix workshop editor generating blank icons for wearables
                
                
                
                
             
         
        
            
            
            
                
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                Merge from comp (device sounds)
                
                
                
                
             
         
        
            
            
            
                
                Ignore replicated convars with no name instead of erroring (why are they there though? modded?)
                
                
                
                
             
         
        
            
            
            
                
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                Added "UV Set for Emission" property to Rust/Standard and Rust/Standard-Specular
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from wearable_lod_fix