31,284 Commits over 3,959 Days - 0.33cph!
Fixed some materials being explicitly assigned to asset bundles when they shouldn't be
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Added CCD helper collider to rowboat
Boats use continuous collision detection
Minicopter no longer has rigidbody on the client
approved renamed Scrapper Pants to Kilt
Light occludee integration w/ light lod scripts
Facepunch.UnityBatch and Facepunch.Upload
Fixed RFManager not cleaning up null in listener list if it's at index 0
Fixed RFManager not cleaning up null in broadcaster list
Added warning when null is found in RFManager
Build methods for Mac / Metal
removed execute always + added notes
Added light occludee component
Fixed NRE in articulated occludee on culling.toggle
Fixed ragdoll frustum culling frame delay
crafted pager fix
HBHF includes authorized players by default once again
culling.noDataVisible now false by default (still unsaved)
Added culling.noDataVisible toggle for visibility perf testing (unsaved for now)
Fixed item files and skin bundles getting copied to the wrong folder
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle)
Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)
AmbientLightLOD now toggles volumetric light beams in sync w/ light component
Fixed impostor renderer frustum culling frame delay
Fixed potential player and npc frustum culling frame delay
Added missing meta (vcol_test)
Subtracting
32036 (no improvement)
Retired PrefabPrepare / DoPrepare
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
Don't refresh SDK prefab list on every build
Disabled collider batching by default
Network++
HBHF now properly remembers settings
Merge from asset_bundles_4
adjusted Chinese lantern audio volume
Power Plant puzzle fix attempt