32,214 Commits over 4,018 Days - 0.33cph!
Fixed Rustige Egg not taking splash damage
Packet handling profiling
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
Removed default alt inputs causing phantom UI inputs
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
Added skin memory usage to print_loaded_skins
Fixed atmosphere volume gradient issues causing overbrightness at night + tweaked swamp values
Enabled skin unloading by default for everyone
Merge from position_lerp_3
Toned shore foam down a notch
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
Fixed sandbag barricade skin not applying
Fixed skins not applying to concrete barricade
Added another threshold for shore foam control (far) + distance blending + distance fade
Toned down shore foam significantly using new controls
Fixed missing shore vector map on procmap servers
Cherry picked
36392
Fixed blueprint button opacity
cherry picked
36351
protocol++
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Fixed server search text missing on lower resolutions
▋▍█▊▊▍▄ < ▆▌▋ > ▊▅ █▆▊▊▍ ▋██▊ ( ▇▅▇ )
Fixed quarries outputting wrong resources
▇▍▊▊▌ ▌▌▍▆█▅▄▇▆▊ ▍▌▋█▇▊ ▉▋ ▍▍█ ▌▇▄▄▌▉▍▉ ▌▆▋▌▅▇▆ ▅██▇▋▇ ▇▇ ▋▍▉▌▄▋▌▅ ▊▊█ ▄█▍▆▉ ▉▅▋▇█▅ (▄▉▄▅▉▄▇▊ ▆▅ ▉▄▇▄▇▊▌, ▋▄▅'▅ ▆▋▇▌ ▆▅▌ ▋▉▉▄▍▉ ▍▍▌▍ ▆▋▋▍▇)
Nuked some unused stuff + small shader shave
Fixed potential bug in occlusion culling's bufferSet (compute)
Removed depth bits from hiZMap (unused)
Make workshop textures readable
Increase max read packet size
Fixed Ocean NRE in Workshop Editor
Fixed exception when opening console