31,284 Commits over 3,959 Days - 0.33cph!
Added DDraw shader to AlwaysIncludedShaders
Order network group subscription order by distance to player
Fixed various UI panels using GameObject instead of GameObjectRef
Proper fix for impostor probe lighting (all platforms)
Attempt at fixing intermittent impostor indirect lighting on vulkan
CodeLock.keyEnterDialog is GameObjectRef
Part of vulkan impostor rendering fix
Fixed impostor rendering on vulkan
Reapplied
32409 + probex vulkan shader compile fix
Restored world reflections + support for unity's reflection pribes; updated shaders and sky dome reflection prefab
Updated options scene w/ active world reflection option + removed (slow) from experimental section
skin spelling mistake fix
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
Materials and shaders are in content.bundle
Updated VFX manager (auto)
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
This should not have gone in yet
Fixed a test terrain asset ending up getting bundled
Fixed SoundDefinition.OnValidate NREs on library rebuild
Moved audio clips to assets.bundle, better check for terrain data
Moving a couple of prefabs for correct bundling
Moving a couple of prefabs for correct bundling
ItemDefinition bundle assignment
Fixed potential indexing errors on LightGroupAtTime
Fixed gloves.leather.skinnable and guitar.weapon.skinnable having a null mesh references
Defaulted light occludee radius scale to 0.5
Fixed changing radius scale at runtime
Mac uses Metal
Linux uses Vulkan