branchrust_reboot/maincancel

32,261 Commits over 4,048 Days - 0.33cph!

7 Years Ago
Fix NRE in NPC Memory.
7 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
7 Years Ago
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7 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
7 Years Ago
Fixed fireballs not doing any damage on the boat
7 Years Ago
Fixed arrow velocity on the cargo ship
7 Years Ago
Compile fix
7 Years Ago
Sleepers with parent update their model position every frame
7 Years Ago
NPC Turret now works with Cargo Ship. NPCs spawn on Cargo Ship by default. More NPC spawns on the Cargo Ship.
7 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
7 Years Ago
Network++ Save++
7 Years Ago
NRE check in BasePath. PlayerModel applies rotation in world space. Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player. Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
7 Years Ago
Projectiles don't inherit parent velocity if hitscan
7 Years Ago
Improved client entity velocity estimate
7 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
7 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship
7 Years Ago
reenabled sound
7 Years Ago
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7 Years Ago
potential fix for all player types animating with a parent
7 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
M39, lods world model and view model and textures
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
Sickle meshes and textures
7 Years Ago
More work on scientists spawning on cargo ship.
7 Years Ago
Cursed cauldron meshes and prefab
7 Years Ago
Fixed vending machine breaking when placed on wooden foundations
7 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
7 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
another NRE fix for missing UI element
7 Years Ago
fixed invisible/unparented rhib storage on cargoship fixed cargo ship NRE
7 Years Ago
Cherry picking 28953
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed timed explosive sticking when parented
7 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
7 Years Ago
Don't unparent sleepers from cargo ship
7 Years Ago
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
7 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
7 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
7 Years Ago
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
7 Years Ago
Tweaked set network rotation on player client.