32,261 Commits over 4,048 Days - 0.33cph!
Fixed dynamic lod handling in AmbientLightLOD
ship loot crates align properly
ship cargo containers no longer cull
ship has smaller map marker, less buggy rotations
Fixed fireballs not doing any damage on the boat
Fixed arrow velocity on the cargo ship
Sleepers with parent update their model position every frame
NPC Turret now works with Cargo Ship.
NPCs spawn on Cargo Ship by default.
More NPC spawns on the Cargo Ship.
Don't parent player model for NPCs and other players (same behaviour as the local player)
NRE check in BasePath.
PlayerModel applies rotation in world space.
Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player.
Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
Projectiles don't inherit parent velocity if hitscan
Improved client entity velocity estimate
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model
Fixed motion blur and culling-related popping issues on cargo ship
▉▇▄█ ▌▋▆▆ ▆▊▌▉▇▊ ▉▅▍ ▌▋▍▌▆▋█▌ ▊▉ ▆▇▅▅▄▄▆▆▋▋ ▅▅▇█ ▌▌▇▇▉▉ ▊▅▉▍.
potential fix for all player types animating with a parent
BaseEntity velocity getters return the correct velocity for the local player
▍█▍▌█▅ ▍▋ ▍▉▊▆▆▅ █▆▋▄▋▋█▉ ▆▇▉▋▍██▋ ▄▆ ▌▅▅▊▆▄
▌▅▇▅▌ ▅▇▋▍▊▋▄▋▍▌_▆▇▄█▊█▉▌ ▉▋ ▉▄█▆▇▅
M39, lods world model and view model and textures
Fixed bundle assignments on some cargo ship materials
▆▄▊▄▄▅▊▋▍▋▄ ▆▆█▄▆▆▅▌▇ ▆▊▌ ▆▇ ▅█▊▊▄▆▌▍ ▇▍▆▋▆▅ (█▉▅▋, ▇▍▋▊ ▄▋▍▌▆▋▇ ▄▊▆█▊)
Sickle meshes and textures
More work on scientists spawning on cargo ship.
Cursed cauldron meshes and prefab
Fixed vending machine breaking when placed on wooden foundations
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
Removed cargo ship from iceberg folder
another NRE fix for missing UI element
fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
▉▍▅▆▅▄▍ ▅▅▉▉ ▇█▌▉ ▍▅▄▇▄▍▅▉▍ ▍▋▅▉█/▋▍▇▌▍▋▌▆
█▅▍▍█▌▆ ▄▇▆▄▊▇▋▇▅ ▊▇▅▋▅▊▉▍ ▇▍▄▌▌▌▋
▌▌▆▋▄▍▌▉▆ ▍▇▌▊▆▊/▉▆▋▅▇▍█▇/▉▆▆▅▅▉▄ ▇█▄ ▋▇▉█▄▉▆▍▌ ▇▇▆▅▉▅▊. ▋▊▇▊▋/▊█▉▋ █▋▌ ▊▄▅▉▌▌▌▌▅ ▅▅▅▌█▅▅▍▇▅▋
Fixed timed explosive sticking when parented
Cargo ship parenting trigger interacts with physics projectile layer as well
Physics projectiles interact with trigger layer (for parenting trigger)
Don't unparent sleepers from cargo ship
Reverted change for client of remote players from earlier today (and put it behind a convar instead).
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now)
Added "Vehicle Large" layer and set up collision matrix / layer masks
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
Tweaked set network rotation on player client.