branchrust_reboot/maincancel

31,256 Commits over 3,959 Days - 0.33cph!

7 Years Ago
Temperate and Arid day LUTs less saturated Camera Eye Adaptation effect is weaker
7 Years Ago
rebuilt sound lengths protocol++
7 Years Ago
compile fix
7 Years Ago
compile fix
7 Years Ago
water junkpiles LOS checks now include vehicle_movement missing icons
7 Years Ago
merge from main/mix-finalization
7 Years Ago
Changed particle lighting to ignore main lights when inside or underground Touched relevant shaders
7 Years Ago
weird angle temp fix (maybe)
7 Years Ago
Fixed skin shader hair caps normal calc
7 Years Ago
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
7 Years Ago
ch47 kamikaze fixes
7 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
7 Years Ago
Merge from tree_revamp
7 Years Ago
buoyancy / water fixes for caves (eeek)
7 Years Ago
Water junk piles files and extras
7 Years Ago
Scientists will stop mid-burst firing if they lose target.
7 Years Ago
merge into main
7 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
7 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
7 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
7 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
7 Years Ago
Fixed water depth mask on glcore (rowboat)
7 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
7 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
7 Years Ago
Cherry picking corpse NRE fix from Helk's branch
7 Years Ago
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7 Years Ago
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7 Years Ago
Map coordinates changed so letters are horizontal Made map coords darker, so they stand out more
7 Years Ago
Fixed server description showing as ???????
7 Years Ago
Fixed procmap river uv stretching
7 Years Ago
Fixed LOD2 mesh assignment in bush willow variations Fixed occlusion culling stats debug display Disabled culling for objects using mesh batching
7 Years Ago
Network++
7 Years Ago
Junkpiles no longer spawn on southern road overhang (Hapis)
7 Years Ago
Made mounted enemy range consideration more flexible.
7 Years Ago
Fixed IsMounted unsetting bug.
7 Years Ago
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7 Years Ago
DM lootbox protection changes
7 Years Ago
Merge from save159
7 Years Ago
Added "isMounted" column to aidebug_lookat. Another pass over junkpile scientist hover prevention.
7 Years Ago
Reduced Junkpile AI spawn chance (was higher for testing and profiling) AI dormant false by default (for now)
7 Years Ago
Scientists have a slightly wider range of motion when mounted.
7 Years Ago
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
7 Years Ago
Fixed hapis lake materials
7 Years Ago
skin approval
7 Years Ago
Steamworks with osx fix
7 Years Ago
Minor Hapis tweaks
7 Years Ago
Latest Steamworks (Linux Callback)
7 Years Ago
Switched Debug Steam Callbacks to command line switch
7 Years Ago
Added simple runds.sh to Linux server (just to get people started)
7 Years Ago
updated wounded animation starting position, made current desired time range loop