34,499 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Hide TopBunnies properly if it's not easter event
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vitals layout optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed steam inventory refreshing overlay not closing after opening bag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible exception when retrieving item market prices
 
                
                
                
                
                
             
         
        
            
            
            
                
                ServerInfo uses HttpImage to load header image
Re-query a few times if we didn't get server rules
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked "new content" icon on main menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed titles in pie menu getting cut off
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                meta files that changed just due to a full reimport (serialized version increased)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ClientUpdateMounted NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wires not appearing during placement with the wire tool
Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok)
Fixed some editor NREs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                F1 grenades are more predictable and less bouncy
F1 grenade fuse time shortened from 3.5 to 3 seconds
F1 grenades do more damage to autoturrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                HV rockets/sam sites use new damage type dealing extra damage to air vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed IK positions due to bone scaling
40mm buckshot does more damage
updated transport helicopter pilot seat
fixed all transport helicopter gauges
rocket launcher is cheaper and T2
HV rockets are cheaper, move faster, and are more accurate, T2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Read-only all RustPlayer models and PlayerModel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatically auth player deploying tool cupboard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed upkeep display
Fixed loading screen button being 1 pixel smaller than the bar next to it
Pick up notices hang around for a second longer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes for icons in previous commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vitals don't use animators, cleaned up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted vertex-based terrain carving; not enough tessellation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed time scale affecting debug camera movement
Added optional save name parameter to debugcamera_save and debugcamera_load for multiple save / restore slots
Added debugcamera_autosave and debugcamera_autoload to automatically save and load the debug camera state (separate convars to enable certain use cases)
Added zoom to debug camera state saving and loading
Added camzoomlerp (like camlerp)
Disabled noclip toggle and server input (vehicles) while in debug camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small change to flag rotation calculation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed compile error in IOEntity.OnDrawGizmos
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from wires_and_powerlines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Vulkan graphics API from Windows asset bundles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed error in foliage-billboard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing terrain carving via vertex culling instead of per-pixel clip
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse animation and random circle fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed helicopter debris temperature
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from screen_settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Removed damage values from building hammer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                transport heli fuel gauges fixes
transport heli uses 2x as much fuel
transport heli server gibs give much less resources and only metal frags
reduced horse health
 
                
                
                
                
                
             
         
        
            
            
            
                
                horses are now much more responsive and frame budgeted
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scrap transport heli sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hitch and trough ground watch fix