32,290 Commits over 4,048 Days - 0.33cph!
merge into main
network++
Merge from unity_2018.2.11
Fixed Cargoship interior ambience collider not flagged as trigger
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
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Always reset player parent when respawning
Added generic entity angular velocity getters
Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
deleted unnecessary l96 files
Fixed dynamic occludees not updating properly under debugcamera
fixed crate map marker weirdness
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Added l96 admire anim, hooked up in animator
More robust casting in Apex extensions.
Invoked tick in HTNPlayer made a bit more robust.
Fixed slightly lower initial frame distance on arrows fired with the bow
Fixed cargo ship overriding player's network group when loaded from save
Fixed cargo ship sub entity saving flag disable
player loot panel slot fix
skin approval again
Fixed NRE in dynamic cover points.
range finding markers on 8x scope
fixed cargo ship and its rhib saving
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
Fixed APC projectile speed regression
Gibs inherit parent from their entity
Enabled crunch compression on more nature assets
skull fire pit volume fix oOOooOooOooOooo
L96 handling sound tweaks
locker slot fix
burlap name fix
cargo ship convars for duration, egress duration, enabled
use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
merge from main/cargoshipsounds
tactical gloves available at bandit town