branchrust_reboot/maincancel

32,259 Commits over 4,048 Days - 0.33cph!

7 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
7 Years Ago
Disabled shadows on military tunnel clone vat point lights
7 Years Ago
Fixed impostor sometimes sticking around after tree is killed
7 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
7 Years Ago
Minor ai balance tweak for Military Tunnel.
7 Years Ago
Fixed missing billboard on oak_e
7 Years Ago
Small AI tweaks at Military Tunnels.
7 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
7 Years Ago
▊▇▌▄▇ ▆▅▉
7 Years Ago
ai.move is false by default in the editor
7 Years Ago
HostileNote fixes
7 Years Ago
Skin bundle update
7 Years Ago
Network++
7 Years Ago
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
7 Years Ago
Fixed options menu not showing on first try
7 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
7 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
7 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
7 Years Ago
▆▅▊▄▉
7 Years Ago
approved update
7 Years Ago
Removed some culling related profiler samples
7 Years Ago
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
7 Years Ago
Another small aim tweak to NPCs.
7 Years Ago
Tweaks to NPC aim system.
7 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
7 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
7 Years Ago
pumpkin and corn seed yield tweaks
7 Years Ago
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
7 Years Ago
Fixed pumpkins not showing during fruiting phase
7 Years Ago
Fixed underwater surfaces broken by combinedfog
7 Years Ago
Lower chance of getting multiple seeds from eating corn and pumpkins
7 Years Ago
health over time takes longer to convert into health
7 Years Ago
corn and pumpkin harvest time increased
7 Years Ago
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
7 Years Ago
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.
7 Years Ago
Swamp and bandit town scene2prefab
7 Years Ago
Lowered LOD/culling distances on reeds and water lillies
7 Years Ago
Added "Max Tree Meshes" slider to graphics options
7 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
7 Years Ago
▊▆▋▋█▍▊ ▇▊▌▊ █▋▆▍
7 Years Ago
▅▉█▍▌ ▋▅▌▌▆█ ▆█▋▊█▄▍▄ █▄▊▊▅▍▉
7 Years Ago
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster Workbenches now decay after a long period
7 Years Ago
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
7 Years Ago
Added camera movement inbetween physics frames (test)
7 Years Ago
Hapis tweaks
7 Years Ago
Cherry picking 28408 (Network++ & Save++)
7 Years Ago
Removed Y axis camera movement smoothing (test)
7 Years Ago
Improved protection of recycler at bandit town. Scene2Prefab Bandit town.
7 Years Ago
Removed old deprecated NavMesh Grid from code.
7 Years Ago
merge hapis10 to main