31,257 Commits over 3,959 Days - 0.33cph!
updated wounded animation starting position, made current desired time range loop
Terrain sockets no longer count as inside terrain if outside the terrain bounds
Allow debug.callbacks on server too
Consider entities out of bounds if they're lower than terrain zero level
Adjusted the delay from when a Scientist see an enemy until he fires back based on whether he took damage recently from that enemy.
Slightly better ground-hugging for junkpile NPCs.
NPCs should respect isMounted when they Resume.
properly update player rotation when mounted (fix for c4/rockets exploding on vehicles fired from)
Fixed std shadergui scroll offset placement
Fixed ice sheet interaction with water depth mask (and future others)
player model mounted fixes
Scientists should no longer hover at junkpiles.
Another small aim tweak to mounted NPCs.
Slight tweak to npcs and mounted rotation.
Slight improvement to spawn, reload and vulnerability for NPCs.
NPCs are less vulnerable as they spawn.
Updated Steamworks - servers rules queried directly instead of via Steam interop fake vtable bullshit
Fixed water depth mask affecting shading on rowboat; updated water and rowboat prefabs
Added animal_ignore_food convar that default to true (server optimization).
Fixed some particle shaders vertex lighting not handling spotlights; raised light count
Added warning when skin download fails to start (separate from timing out)
Mounted scientists don't share target with scientists that can't see that target.
Fix feet direction of mounted passengers in vehicles.
fixed left hand IK sometimes getting stuck
grass displacement on rowboats
Autoturret sound perf improvements
garage door will not completely cull at range
NPCs should now respect gun restrictions on mountables.
Disabled grounded npcs seeking out vehicle mountables on their own.
Support for seeking all types of mountables in NPC behaviour ai.
vehicle_flipy vehicle_sensitivity convars
ch47 movement now framerate independent
boat physics optimization
improved rowboat pushing
protocol++
player corpses interact with water
Renamed some profiler samples because Unity