32,259 Commits over 4,048 Days - 0.33cph!
Fixed uneven camera movement due to Unity's rigidbody interpolation
Disabled shadows on military tunnel clone vat point lights
Fixed impostor sometimes sticking around after tree is killed
Disabled graphics jobs on staging for side by side comparison with release
Minor ai balance tweak for Military Tunnel.
Fixed missing billboard on oak_e
Small AI tweaks at Military Tunnels.
Fixed blueprint icon sometimes being incorrect in loot UI
ai.move is false by default in the editor
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
Fixed options menu not showing on first try
Rowboat uses LOD Group instead of Renderer LOD
Changed tree impostor draw layer; now properly toggled along with trees
Fixed terrain texture earray mip generation
Updated terrain texture array lods
Removed some culling related profiler samples
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
Another small aim tweak to NPCs.
Tweaks to NPC aim system.
Fixed missing billboard on oak_e_trundra (missing files)
Cherry picking
28293 &
28294
Also fixed missing billboard on oak_e_trundra
pumpkin and corn seed yield tweaks
Removed chinook drop zone from Outpost B3 (Hapis)
Added bandit town vending machines to Compound (Hapis)
Tweaks to loot spawns (Hapis)
Fixed pumpkins not showing during fruiting phase
Fixed underwater surfaces broken by combinedfog
Lower chance of getting multiple seeds from eating corn and pumpkins
health over time takes longer to convert into health
corn and pumpkin harvest time increased
Tweaked aim system a bit.
Convar'ed aim system variables.
Generated convars.
Tweaks to military tunnel.
Scene2Prefab Military Tunnel
Updated manifest.
Swamp and bandit town scene2prefab
Lowered LOD/culling distances on reeds and water lillies
Added "Max Tree Meshes" slider to graphics options
Fixed legacy skins occasionally not displaying correctly (RUST-17)
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mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster
Workbenches now decay after a long period
Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames
Added camera movement inbetween physics frames (test)
Cherry picking
28408 (Network++ & Save++)
Removed Y axis camera movement smoothing (test)
Improved protection of recycler at bandit town.
Scene2Prefab Bandit town.
Removed old deprecated NavMesh Grid from code.