34,678 Commits over 4,444 Days - 0.33cph!
merged from Lunar_2020_new
Add spawnat to spawn with world position and angles (instead of a direction vector)
Fix not being able to wake up if player died while chat was open
merged from Lunar_2020_new
merge from Lunar_2020_new
Lunar 2020 menu background video
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
merge from Lunar_2020_new
Chinese lantern emission fix
Merge from instruments (.mid file volume adjustment)
merge from Lunar_2020_new
Fix autoturrets retaliating against SAM sites when they accidentally get hit
merge from Lunar_2020_new
Add the saved flag to the motd convar
ProjectVersion Update to reflect the version we're building
merge from skeleton optimizations
Merge from hit detection benchmark
Merge from skeleton optimizations
merge from skeleton_optimizations
merge from entity_parenting_3
merge from skeleton optimizations
subtracting entity_parenting_2
Merge from skeleton_optimizations
Allow typing when the console autocomplete is active (instead of needing to push tab)
Fix an item being lost when a corpse with full inventory despawns (into a backpack), the item that can't fit into the backpack will get thrown onto the floor now
Merge from friend_grouping
merge from entity_parenting_2
Fixed an NRE in IOEntityEditor due to an uninitialized array
merge from sam_pickup_fix
merge from static_workbench_rotation