branchrust_reboot/maincancel

32,259 Commits over 4,048 Days - 0.33cph!

7 Years Ago
Fixed junkpile scientists not attacking back when hurt.
7 Years Ago
Scene2Prefab Military Tunnels.
7 Years Ago
Tweaked scientist HP Tweaked respawn timers at Military Tunnels. Scientists throw grenades at Military Tunnels.
7 Years Ago
Another pass over animal roaming.
7 Years Ago
Subtracting 28387
7 Years Ago
removed unused textures
7 Years Ago
Give up when no valid ocean patrol path has been found after 100000 iterations (instead of stalling the server forever)
7 Years Ago
Added ladder trigger prefab for Rust.World
7 Years Ago
Attempt to make action caching suck less
7 Years Ago
Fixed skins occasionally not displaying correctly (RUST-17)
7 Years Ago
Now they show up...
7 Years Ago
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
7 Years Ago
Disabled read/write on a few textures (mostly trees)
7 Years Ago
Merge from swamp_tree_performance
7 Years Ago
Compile fix
7 Years Ago
Merged from AI branch.
7 Years Ago
Updated Facepunch.System memory pool to latest version
7 Years Ago
Forgotten file
7 Years Ago
Cleaned up plugins folder
7 Years Ago
Fixed NRE
7 Years Ago
Updated npc test level.
7 Years Ago
A bit more work on Scientist AI.
7 Years Ago
Slightly faster tree mesh sort
7 Years Ago
bigwheel no longer shares workbench phrases Phrases rebuild LootPanels Scene2Prefab
7 Years Ago
Hide Signs convar, option
7 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
Improved reload awareness for Scientists (don't rush when reloading). Duck when reloading behind partial cover. Misc other little tweaks and improvements to Scientist AI. Tweaks to range restrictions on spawn points at Military Tunnels.
7 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
7 Years Ago
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7 Years Ago
fixed passing loot through floor using BBQ exploit
7 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
7 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
7 Years Ago
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7 Years Ago
Disabled "MoveToContainer failed!" message
7 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
7 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
7 Years Ago
Disabled occlusion culling on macOS until fixed
7 Years Ago
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
7 Years Ago
Disabled fastimpostors on macOS until fixed
7 Years Ago
Fixed spinnerwheel quaternion related errors
7 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
7 Years Ago
Proper fix for fastimpostor NRE
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
Tweaked movement restriction logic for Scientists. Tweaked cover points at MT. Tweaked spawn points at MT.
7 Years Ago
Improved new Scientist aim system
7 Years Ago
network++
7 Years Ago
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen Eliminate GC alloc in AmbienceManager.SortLocalEmitters
7 Years Ago
Attempt at fixing impostor instancedata NRE
7 Years Ago
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