32,251 Commits over 4,048 Days - 0.33cph!
Prefab pool warmup tweaks
Able to place deployables on repair bench shelf
Prefab pool warmup tweaks
More tweaks to Scientist AI.
Pool all loot panels, see if that works
Removed editor debug vis.
Misc Scientist AI tweaks.
Fixed severe stuttering caused by ambience emitter removal
Merged from ai improvements branch.
Subtracted sorting changes (28244,
28257, 28258)
Changed opaque construction materials to render first, after terrain
Added graphics.opaquesort toggle
subtract
28252 (bandit town fuckery)
More tweaks to Scientists at MT.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
Client/Server related compile fixes.
Merged from AI improvements 2 branch.
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
BBQ allows small box to be placed underneath
Snow jacket name fix
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
NPC improved firearm usage when standing up from being ducked behind partial cover.
NPCs stick better to the ground (and floats just above it).
Some more NPC cleanup.
Idle voices should now work properly.
NPC load balancing improvements.
NPC cleanup pass.
NPC movement now ticked via repeated invoke, not load balanced tick.
NPC heading can't be zero.
NPCs won't kill family members.
Fixed smoke grenade ordering issue with some glass windows
nre fix
smoke effect no longer gone forever outside network range
New AI use radio comm voices.
New AI goes dormant properly now.
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
Validate position checks in new AI.
Removed rigidbody from lanterns in bandit town
Scene2prefab
can no longer use smoke grenades under water
A bit more robust AI sensation data being sent out when explosives explode.
Refactored prefab pool prewarming
Increased prefab pool prewarm count (test)
Skip LOD OnEnable / OnDisable while prewarming prefab pool
Removed ancient unused broken gib prefab