branchrust_reboot/maincancel

31,256 Commits over 3,959 Days - 0.33cph!

7 Years Ago
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7 Years Ago
Simpler water depth mask handling, more generic; updated rowboat prefab Added and enabled instancing support on depth mask material Nuked WaterDepthMask component
7 Years Ago
boat profiling
7 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
7 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
7 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
7 Years Ago
Fixed core/foliage debug view color space
7 Years Ago
compile fix rowboat caustics
7 Years Ago
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
7 Years Ago
slightly different boat wake
7 Years Ago
Added two-layer caustics projector shader
7 Years Ago
Map Tweaks
7 Years Ago
rowboat pushing improved rowboat can be righted when in water attempted to fix rockets etc detonating inside moving vehicles fixed odd alt-look behavior in vehicles rowboat has increased buoyancy with velocity
7 Years Ago
Improved temporal anti-aliasing NaN handling Added additive projector shader Added scroll to projector shaders
7 Years Ago
Updated Steamworks
7 Years Ago
blueprint read sound abides by master sound settings
7 Years Ago
updated generic sitting pose to avoid hands clipping
7 Years Ago
Phrases
7 Years Ago
Minor flame turret exploit fix Fixed flame turret mismatch deploy / ground watch layers
7 Years Ago
Horse meat
7 Years Ago
spazzy look dir fix attempt
7 Years Ago
compile fix
7 Years Ago
compile fix attempt
7 Years Ago
merge into main
7 Years Ago
Don't spawn bradley while still loading
7 Years Ago
Imposter is IClientComponent
7 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
7 Years Ago
Run FileSystem_Warmup on dedicated servers
7 Years Ago
Fixed projectile particle systems no longer playing after being pooled
7 Years Ago
CraggyIsland updates
7 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
7 Years Ago
Added debug.stall
7 Years Ago
Toned downn chromatic dispersion values in water materials
7 Years Ago
Fixed all fx prefabs with invalid sorting fudge values
7 Years Ago
Fixed IsFinite(outDistanceForSort) error spam around water
7 Years Ago
Fixed DepthMask server compile error Fixed potential edit-mode NRE in WindZoneEx
7 Years Ago
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
7 Years Ago
Fixed some items never spawning in Savas Koth loot tables
7 Years Ago
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower Added Sedan and CH47 spawns to Savas Koth
7 Years Ago
merge into main
7 Years Ago
hollowed out the chinook's collision mesh ( server )
7 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
7 Years Ago
Fixed some skin materials going dark in shadow Fixed hair using bent normal for indirect diffuse
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
Updated Savas Koth spawn locations
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
EAC SDK update
7 Years Ago
Savas Koth startup NRE fix
7 Years Ago
double mounting bugfix