32,250 Commits over 4,048 Days - 0.33cph!
old book materials and textures + 4 pile variations.
New skin cache version (force-refresh normal maps)
more fixes for wooden sign placement
merge from procmap_puzzles_polish
Fixed small signs breaking when upgrading / rotating wall
Small signs can be placed on shelves
Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
SocketMod_AreaCheck tweaks for Alistair
▌▆▄▉▋ ▊▅▅█▊▇▄▋▅▇.▋▆▊▉▇▉▍ ▄▅▆██▇ ▄▅▊▋▉▇█▉▋▆ ▅█▊▆▆▋▋
FileSystem rewrite for Rust.World
Added prefab list asset for world SDK
Fixed passing loot through walls using research table exploit
vending machine rotate exploit fix
Generated new console commands for navmesh carve optimizations.
Navmesh carve optimizations are off by default.
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
Removed some deprecated scripts
█▌▅▍▊ ▌▍▊▊▇█ ▄█▄▋▅▍▋; ██▇▊▇▅▌ ▆▉ ▆▊▇█ ▋▄▊█▆▊▆
Cherry picked imposter bake fix from bandit_town
Attempt to optimize navmesh carving with respect to building.
rhib uses updated passenger animation not holding invisible bench
NPCs now respect aggression range better when receiving noise sensations.
Another fix for number of junkpile scientists that can spawn in the game at once.
Added hapis old rock cave prefab for modders working to restore old procgen maps
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
Junkpile Scientists are again hostile to those that get too close.
Improved range accuracy when collecting sensory data.
Added convar to enable/disable foot ik for NPCs.
Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
fix for weird box behavior on rhib
compass no longer displays over inventory
BBQ exploit fix
Small refinery can no longer be fully submerge underwater
compass button added (default c)
menu options for compass off/on/toggle/hold
Updated LZ4 (second attempt)
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Removed bridge topology, added swamp topology
New world serialization format
Reduced temporal AO-related flickering
Mitigated water z-fighting on terrain near coplanar to water level
Fixed door sound effect errors on static maps