32,250 Commits over 4,048 Days - 0.33cph!
Fixed the fix and exposed some temporal params
Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
Fixed compass modifying material asset
Fix a potential NRE/NavAgent error in Sensory System.
Fix Junkpile Scientists not registering with Junkpiles properly.
Bundle loading API preparations for the world SDK
First pass support for runtime instanced generic water pools
compass displays ontop of scope/binocular/helmet overlays
Nuked deprecated gui layer component from camera
Removed non-mrt blending path on a few shaders and water rendering
Stone world model updated
Removed FoliageGrid.Init debug log
Subtracted
27268, 27269; needs proper fix in skin caching
Some refactoring in preparation of the world SDK
Applying parts of
27017 (Terrain maps use flat arrays)
revised jackhammer textures after feedback and some new label geometry
Disable warning in SceneField
Updated Facepunch.Unity from Repo
Fix for some skins showing incorrect lighting
Touched relevant shaders
subtracting
27264 so we don't have to force protocol
Added Fuse Box loot panel
Phrases
jackhammer texture changes
Stop throwing items at Compound from causing NPCs to go crazy.
picking
27259 from release
removed unused textures (metalness and ao)
converted metalness to core shader using rgba setup for jackhammer
jackhmmer model and lods.
jackhammer textures and materials
Fix for lighting issues caused by Unity near clip bug
Removed date/time calls from base pyramid caching
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland
Fix for duplicate keycards on server restart that cannot be interacted with