branchrust_reboot/maincancel

35,246 Commits over 4,324 Days - 0.34cph!

7 Years Ago
fixed horse debug movement
7 Years Ago
removed debug logs
7 Years Ago
horse breeds
7 Years Ago
compile fix
7 Years Ago
horse performance
7 Years Ago
Added horse head collar placeholder art
7 Years Ago
minicopter IK fixes
7 Years Ago
profiling
7 Years Ago
Fixed client player tick rate not being set when connecting to sleeper
7 Years Ago
Horse ragdoll doesn't wrap around itself. Horse materials GPU instanced. Ragdoll scene.
7 Years Ago
Save++ Network++
7 Years Ago
added anim to cinematic controller
7 Years Ago
Phrases
7 Years Ago
Fixed bootstrap showing ... instead of error text
7 Years Ago
Renamed physics.batchsync to physics.batchsynctransforms (similar to physics.autosynctransforms)
7 Years Ago
Added physics.batchsync convar (only does a single physics transform sync for all player server updates, default = false) Added physics.autosynctransforms convar (only for testing)
7 Years Ago
Horse ragdoll colliders are on ragdoll layer
7 Years Ago
minicopter entity update - trying to fix transform child cant be loaded issue
7 Years Ago
deleted unused minicopter prefab
7 Years Ago
Adjusted saddle to fit new horse
7 Years Ago
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
7 Years Ago
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
7 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
7 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
7 Years Ago
compile fix
7 Years Ago
optimization pass
7 Years Ago
laser fix
7 Years Ago
laser beam perf fix
7 Years Ago
Merge from HorseArtUpdate/HorseHair
7 Years Ago
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7 Years Ago
Merge from network_lerp_3
7 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
7 Years Ago
minicopter texture fixes
7 Years Ago
Fixed misclicking accept would reject the team invite.
7 Years Ago
skin stuff
7 Years Ago
merge into main
7 Years Ago
Fixed water purifier disappearing after going out of network range
7 Years Ago
horse footstep max voices horse LODs + RendererLOD
7 Years Ago
SendNetworkUpdate_Position profiling
7 Years Ago
Fixed performance issues caused by DateTime.Now
7 Years Ago
Stuff spawned with entity.spawn always faces the camera
7 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
7 Years Ago
Testing silly buoyancy optimization
7 Years Ago
Fixed IndexOutOfRangeException on reconnect
7 Years Ago
Packet handling profiling
7 Years Ago
minicopter culling and better LODs
7 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
7 Years Ago
Removed some initial global tree snapshot overhead
7 Years Ago
Fixed initial global tree snapshot not working
7 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations