31,246 Commits over 3,959 Days - 0.33cph!
Fix for dark sign painting UI (attempt two)
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
python skinnable
manifest
updated bunch of files
Added instancing support to devWorldCoord shader
Admire animations - adding more to DB
Force nav_wait to false in editor.
Fixed indirect reflections on hair shader
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Fix for sign painting UI been dark
Protection typo fix
Phrases
X is no longer placed low enough to require a crouch
Fixed culling always drawing gizmos (only on debug now)
Fixed disabling culling.lodcomp not restoring visibility on registered objects
Merge from culling-lodcomp
Fixed player preview alpha fade on inventory transitions
Proper fix for player preview shaders
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
map fixes for mod support
bandana bullet protection halved
headdress melee protection reduced by 20%
fully body armor values are displayed properly
implemented primitive box model
missing seed panel
fixed explosive information panel
player preview glow changes
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
Added cap base color override option to hair dye
Player preview protection tooltips
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
radiation clothing information panel fix
Netting has larger ladder volume to allow climbing over frames
tree bonus marker hit sound tweaks
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
Fix volume jump when a sound that's already fading out is told to fade out again
Add ability to define falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
improved watersplash on rocks effect
tweaked a bunch of impact f/x
explosives information panel