31,243 Commits over 3,959 Days - 0.33cph!
Update to NPC Player Think.
Fixed cave blend4 material shading below level 300
World Serialization++
Network++
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
Fixed convar component warnings
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Merged last changeset from save153
Removed deprecated lso component from camera
hide pants, shorts & gloves skinning updates
Updated skinning on tshirt
tweaked smokepuff for nailgun
Improved geometry and skinning on wrists/elbows
Haircap geometry is consistent across all male/female heads
Toned down scaling on some bones
Fixed player preview sometimes blinking backwards
Added more variation to dark skin colours
Possible fix for neck skinning problem on asianmale03
Hair sets + piece descriptors
Updated hair prefabs to match skin naming format
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Monuments default to "all tiers" on their MonumentInfo component
All remaining monuments (like caves) spawn on all tiers
candle hat default blueprint
metal window bars cheaper to research
added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
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Some more AI improvements.
Another round of improvements to Murderer AI.
Touched up on Murderer ai.
Optimized NavMesh Links.
Fixed bug in NPC Player NavMesh Link traversal.
Nuked large scale occlusion
minor melee fixes for npcs
Eliminated some GC from logging player deaths
Subtracted
23551... you win, unity
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
Merging in global+water reflection fixes and optimizations
More strict disabling of AI when nav_disable is true.
NPC Players samples less positions around them for better optimization.
Some gc optimizations in NPC Player.