32,230 Commits over 4,048 Days - 0.33cph!
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
scientists have new loot tables
added spas-12 and incendiary rounds to airdrop
fixed bug where scientists had 100 health instead of 200
nailgun slightly higher rate of fire
Lower chainsaw pitch + volume tweaks
Chainsaw sound tweak (remove stray EQ)
scientists now spawn with spas12
Chainsaw sound playback polish
Testing potential fix for culling error
third person chainsaw particle effects
LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake
Raised random tint color2 on pine mat
fix for chainsaw effects appearing active when deploying
fix for left click spam of chainsaw
Prevent NPCs from opening doors that has locks on them.
Improved Scientist AI at junkpiles.
Junkpile A and G no longer carve.
Improved AI settings of M92.
Scientists can now enlist to the patrol route of a location when manually spawned.
incendiary shotgun shell fps improvement
spas12 fires slightly faster
third person chainsaw sounds
flare slightly more common in caves
Don't disable billboard culling on SpeedTree billboards (only on our own imposters)
Slight tweaks to tree quality behaviour
added / tweaked 3rd person chainsaw animations
Tweaked LOD distances on small trees
chainsaw NRE fixes
chainsaw uses materialpropertyblock, animations work in third + first
cherry picking overgrowth shader/material tweaks
Don't cull tree billboards if tree quality is above 50
Switch to tree billboards sooner if tree quality is below 100
Refresh foliage grid when adjusting grass quality
Ceil tree and mesh quality convars at 200 (same as UI)
Junkpile navmesh fixes.
Improved scientist switch to tools behaviour.
Improved scientist navigation behaviour at junkpiles.
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
Reset some convar values changed during testing in editor.
make snowy bushes and grass snowy again
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chainsaw loot tables and fuel logic
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
chainsaw work
spas12 sound adjustments
Nuked core/speedtree shaders
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
stopped spas12 dryfire from playing sounds twice
chinook locked storage crate model, fbx/textures/prefab
Slightly harder to wall off southern convoy (Hapis)
Fixed NRE when terrain topo map isn't set