32,184 Commits over 4,018 Days - 0.33cph!
Fixed another ArgumentNullException
lowered HQM available from heli/bradley gibs
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
boonie hat has some armor protection
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
Server "del" command also works in the editor on entities
Fixed ArgumentNullException when sleepers are killed
Network++
Fixed launchsite exploit allowing people shooting from within the walls
Big cleaver vm - fixed hands intersecting when aim running
fixed clipping arm on vm beancan grenade
fixed clipping arms on vm satchel charge
Subtracting EAC SDK update (crash)
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
Fix stray dome sounds on lighthouse
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
workbench radius tripled
can rotate workbenches
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Reduced SSAO near to far fade range
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
fixed peacekeeper mode not working on turrets
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
vm salvaged Icepick and Water jug anim fix
Tweaks to water ssr; added refinement step for low incidence angle
fixed wrong texture appearing on satchel charge when thrown
vm salvaged axe and salvaged hammer anim fix
Merge from foliage-shader-v2
optimized wheelsmoke effect
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
fixed error message when spawning sedan
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
can pickup research/repair bench
can repair workbenches
tweaked special fx when car drives over water
Updated water SSR; fixes back reflection leaks (wip, needs refine)
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
Pickaxe - Fixed issue with hands intersecting when running
removed old unused bolt vm anims
supply signal vm folder restructure
Fixed water carving volumes not working with ocean plane (regression)
Merge from weekend_branch_4
vm cleanup and new arm mesh merge
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