branchrust_reboot/maincancel

31,233 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
8 Years Ago
LocalDynamicNavMesh should be server only.
8 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
8 Years Ago
fixed player not showing the correct hold pose when he's carrying certain guns.
8 Years Ago
sealing on of the lift doors to avoid falling to death
8 Years Ago
Scene2Prefab
8 Years Ago
skin approval
8 Years Ago
Fixed 3 triggers.
8 Years Ago
added special loot to launch site rooftops increased barrel spawns at launch site added repair bench, recycler, research table to launch site added radiation pockets to launch site fixed helicopter NRE when disconnecting fixed NRE on static repair bench when changing skins added eye bone to helicopter for spectating
8 Years Ago
It helps to include the spawn files.
8 Years Ago
adjusted barrel spawn rates
8 Years Ago
More console autocomplete / history improvements
8 Years Ago
removed some static road bits before airfield entrance
8 Years Ago
Re-painting airfield alpha splat
8 Years Ago
Set walkway mat to two sided
8 Years Ago
Cleaned some junk
8 Years Ago
Reverted previous changes (sorry guys not ready, maybe next patch)
8 Years Ago
Final scene
8 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
8 Years Ago
Increased culling distance for walkways / prevent them from disappearing in plain view
8 Years Ago
Grass quality setting affects new grass
8 Years Ago
Additional LOD's for ceiling supports Tweaked culling/LOD distances
8 Years Ago
added F8 framerate rainbow decreased analytic update frequency added performance analytics reverted to blueprints reverted recoil changes re-added half block made raiding impossible and really easy made all cheating impossible removed all rng
8 Years Ago
Changed culling settings
8 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
8 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
8 Years Ago
Additional walkway LODs
8 Years Ago
Less absurd ore spawns on Hapis Manifest
8 Years Ago
Really fixed grass missing on first connect (RUST–1719)
8 Years Ago
RUST-1726 - Missing walls / floor at military tunnels
8 Years Ago
Fixed rocket scaffolding loading issues
8 Years Ago
wood model fbx
8 Years Ago
updated wood worldmodel & lods
8 Years Ago
Barren has roads
8 Years Ago
did this slip
8 Years Ago
A whole lot of dressing optim and distance tweakage
8 Years Ago
Hapis ore fix.
8 Years Ago
Negative trigger fix.
8 Years Ago
Final scene stuff maybe
8 Years Ago
Removed creeping plants from rocket factory interior for performance reasons
8 Years Ago
Simplified material setup for rocket factory interior
8 Years Ago
Added static doors
8 Years Ago
Coal piles use gravel colliders instead of solid rock More scene bugs
8 Years Ago
Potential fix for RUST-1724
8 Years Ago
No-wrapped some light textures Scene bugzzz
8 Years Ago
Fixed JIRA bugs Fixed missing coliders Adjusted LOD/cull distances Adjusted misaligned collision/rendermeshes
8 Years Ago
Fixed grass missing on first connect
8 Years Ago
static doors differentiate from normal doors in texture (burnt/dirty)
8 Years Ago
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
8 Years Ago
Fixed yuge wood worldmodel