34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Crafting cancelling
Fixed crafting notification placement
Fixed AA toggle not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge procgen branch to main branch to test the new procedural terrain generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server NRE when looting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log the correct terrain seed (rather than 0) in edit mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed or at the very least reduced some water reflection glitches
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the sky dome use our own prefab the way the water does
I don't like modifying prefabs in the third party folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player Model - hold type, and world model
Added GameManager.CreatePrefabInactive
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Viewmodel is hidden in 3rd person mode
Worldmodel is hidden in 1st person mode
Attack anim in 3rd person
ModelState is now networked
Attack anims are networked
Switched more classes to the new proto system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Network grid was stupid on TestLevel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player model state not being networked
 
                
                
                
                
                
             
         
        
            
            
            
                
                -half of the revolver animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed string pooling being insanely broken
Fixed Effects that are attached to bones being broken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed particle stuff to `effects` - now spawns audio too
Added placeholder sounds to generic hit, blood hit, rock swing
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added new LUT textures for color grading
 
                
                
                
                
                
             
         
        
            
            
            
                
                associated with the old bow view model.  Causing issues.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new bow view model anims, meta clips & initial controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Implemented Jog animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed objects getting removed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                -checking in the rest of the revolver animations;   made some improvements to the bolt rifle animations;   added .wav files for the bolt action ( I just need to get them to play in unity properly..)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed broken player collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored string pool so it works when not connected to a server
Player animations now predicted properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x
I think 2 billion different maps should be enough
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some vector utility methods in 2D space
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed long pause on joining singleplayer game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various effect/bone/string pooling fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced old protobuf implementation. Oh god this is a lot of code change.
Tweaked overlay, chat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sound length not counting delay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed effect position spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated native steam library
 
                
                
                
                
                
             
         
        
            
            
            
                
                -made some improvements to the jog animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial commit of the new grass system (unfinished / internal testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial commit of the new detail system (unfinished / internal testing)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Re-organising clothing folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated steam api dll for editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Grass and detail generation tweaks
Added prototype of a grass LOD system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Using  Invoke to trigger network position changes on demand, instead of Ticking and bailing