branchrust_reboot/maincancel

32,184 Commits over 4,018 Days - 0.33cph!

8 Years Ago
Fixed rust/std particle accum layer normal space Added triplanar sampling shader api Touched all rust/std shaders, because unity
8 Years Ago
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
8 Years Ago
Fixed more shadow bias shenanigans
8 Years Ago
merging vm cleanup work and new arm mesh
8 Years Ago
8 Years Ago
Unity 2017.1.2f1
8 Years Ago
Subtracted 23176 and 23164
8 Years Ago
Fixing compilation errors is fun when your editor isn't working
8 Years Ago
Compile fix
8 Years Ago
Terrain vertex normals keyword on material only; just making sure
8 Years Ago
Merge from weekend_branch_3
8 Years Ago
Hapis Island site B tunnels now has a chance to spawn elite crate loot
8 Years Ago
added tire effects when car drives over different surfaces
8 Years Ago
vending machine tooltip shows if item for sale is blueprint or not
8 Years Ago
Fixed some quirks/acne in shadow feet workaround
8 Years Ago
Show me my feet fix
8 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
8 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
8 Years Ago
Workbenches have deploy sounds
8 Years Ago
bugfix
8 Years Ago
Fix for zero shadowbias on old materials using default std shaders
8 Years Ago
new notify fix
8 Years Ago
Reapplied fixed viewmodel shadow changes
8 Years Ago
fixed research table text (english)
8 Years Ago
manifest phrases elite ammo types lowered to 250 scrap isntead of 750 python lowered to 250 scrap mod support - disable blueprints on client play audible effect when learning blueprint
8 Years Ago
ramped up scrap cost for lvl 2/3 workbenches
8 Years Ago
skin approval
8 Years Ago
Subtracted viewmodel shadow changes; needs fixing
8 Years Ago
don't allow default bps to be researched
8 Years Ago
gunpowder default (oops!) icepick same as pickaxe rarity/cost
8 Years Ago
if item is unresearchable, still allow repairs reduced HQM from recycling components to nearly nothing
8 Years Ago
ammo fix
8 Years Ago
tshirt/longsleeve tshirt cheaper and no longer require sewing kit rocket rarity set to 3 instead of 2 crossbow default blueprint, require WB1 eoka default blueprint handmade shell default blueprint
8 Years Ago
green crates spawn workbench tier items slightly more often metal shopfront much cheaper + default bp vending machine much cheaper + default bp protocol++
8 Years Ago
Fixed tier3 workbench materials
8 Years Ago
Changed world-model player self-shadows to stop casting on viewmodels Added custom shadow casting to core shader set
8 Years Ago
searched items show lock icon 'new' notification has own alpha group LR300/M92 uncraftable pickaxe research cost reduced research table cost drastically reduced (oops)
8 Years Ago
Servers can call the sv console command on clients (mods)
8 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
8 Years Ago
protocol++
8 Years Ago
Simple Handmade Sight researchable
8 Years Ago
Autoturret now researchable
8 Years Ago
Ice lake topology map fixes / fixed positions on clutter floating above the ground
8 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
8 Years Ago
Fixed object motion blur ignoring transparent cutouts
8 Years Ago
Double armoured door research scrap cost is now the same as single
8 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
8 Years Ago
Subtracting BoneFollower removal again because fuck me
8 Years Ago
heavy plate helmet, heavy plate jacket, heavy plate pants, bandana, baseball cap, beenie hat, boots, candle hat, incendiary pistol bullet, shotgun trap, flame turret, metal shop front and small water catcher can now be researched
8 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)