branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

7 Years Ago
AI tweaks
7 Years Ago
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
7 Years Ago
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
7 Years Ago
Only check workshop download status once a second
7 Years Ago
Fixed profiler sample mismatch
7 Years Ago
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
7 Years Ago
Fixed a few lift/elevator occludee bounds
7 Years Ago
Staging Test
7 Years Ago
Run server for staging branch if running with -staging command line
7 Years Ago
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7 Years Ago
No more spamming shelves on roads
7 Years Ago
Retired "Viewmodel" layer as it is seemingly unused
7 Years Ago
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7 Years Ago
Merge from weekend_branch_6
7 Years Ago
fixed flare
7 Years Ago
Ai behaviour tweaks.
7 Years Ago
Jack O Lantern can no longer be placed through walls Jack O Lantern can be picked up Jack O Lantern only accepts wood
7 Years Ago
Vending machine correctly destroyed if construction below no longer exists
7 Years Ago
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8 Years Ago
Only apply the LOS raycasts we have to apply for NPC senses.
8 Years Ago
Touch-ups on AI profiling
8 Years Ago
Adjusted scientist vision range (optimization). Tweaked spawnpoints/coverpoints (optimization).
8 Years Ago
Fixed bug causing overhead in sample circle.
8 Years Ago
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
8 Years Ago
A couple more profiler hooks.
8 Years Ago
Some more profiler hooks for AI.
8 Years Ago
Profiler hooks to catch some AI overhead (navigation operator)
8 Years Ago
Reduced npc vision range (optimization)
8 Years Ago
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8 Years Ago
commiting updated flare viewmodel into the main branch
8 Years Ago
merged scientists to main for testing
8 Years Ago
Increased junkpile spawn attempts
8 Years Ago
Junkpile spawn tweaks Always show loot container health
8 Years Ago
fire arrow bugfix
8 Years Ago
fire arrow fix
8 Years Ago
skin approval raid ability added back to arrows, but nerfed
8 Years Ago
removed raid ability from fire arrows (for now)
8 Years Ago
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8 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
8 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
8 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
8 Years Ago
Fixing a GameObjectRef (build warning)
8 Years Ago
Fixed moon brightness regression
8 Years Ago
Beancan grenade admire fix
8 Years Ago
Bone knife admire fix
8 Years Ago
vm admire updates
8 Years Ago
Fixed inverted brightness in skin dual layer
8 Years Ago
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8 Years Ago
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
8 Years Ago
Updated staging2