31,233 Commits over 3,959 Days - 0.33cph!
Adjusted item pouch color to look different from the hidden stash
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
Burned chicken meat despawns faster
Spoiled meat and spoiled apples despawn faster
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
Fixed M249 having no rarity set (despawn time)
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Reverted grenade mass and throw velocity changes
Ore stage change sound
Misc sound polish
Mix tweaks
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
Updated Facepunch.Steamworks
Added Jetpack
Tweaked server side weapon cooldown verification
Reduced grenade bounciness
Tweaked grenade physics material (no sliding, only tumbling)
Tweaked grenade weight and throw velocity
Fixed grenade explosion rotation
ores have a smash effect when changing stages
Forgot a prefab in changeset
21249
Can hold down LMB to continously hit with hammer
Fixed wood world model collider rotation being off compared to visuals
Fixed slight grass displacement choppiness when moving
Fixed dropped items not displacing grass when rotating (changed displacement mask to projection)
Optimized grass displacement by separating moving and static meshes
Fixed burlap sack world models spazzing out
Fixed occlusion culling on roof parts
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
Washed lube off dropped items
Dropped items displace grass around them
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
█▊▅▉▇▉ ▇▄▆█ ▅▋▍▆▍ ▋▆▌▋ ▆▍▅▌▆█▅▋ ▍▍▋▌▋▇
3rd person player anim tweaks
Corpse despawn time scales with the rarity of the contained items
Seeds are considered "common" instead of "rare" and despawn faster when dropped
Dropped items despawn about two times slower
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
Fixed boostrap not updating the loading screen text
Cherry picking shader changes from /main/hair
Fixed bow sometimes spamming RPCs to server
3rd person player anim tweaks
3rd person player anim tweaks