31,231 Commits over 3,959 Days - 0.33cph!
Fixed grass shader compilation
Re-enabled far splat uvmix on highest shader quality level (600)
Checked the instancing checkbox on some decals that didn't have it set
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
rethrow caught exceptions so we actually fail properly
Added opacity mask dithering to core/hair shader
Updated core shader set to latest
Steam Items http://bit.ly/2rb5pWE
Subtracting
20975 because it fucked the bolt action recoil animation (classic gooseman)
Removing fucked component reference from server.prefab
Tweaked fire particle materials, including flame thrower
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Only report exceptions from official servers again
Exception reporting filtering
Get developer list from manifest
Merge from decal_instancing
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Fixed item info showing up as null when destroying world items due to invalid position
Silenced TrackIR error when DLL was not found even though it exists in the registry
Melee weapon impact polish
Mix tweaks
Misc sound polish
Clamp NPC walk animation speed (effect spamming fix)
fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
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Added decal.clear console command
Fixed hair issue with multiple cameras
Fixed core shaders compile warning
Update core shader base; repacked core/generic
Updated core/hair shader to latest
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
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Adjusted maxrpcspersecond default value
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
Fixed foliage shader handling of batched meshes
Small tweaks to the small clutter rock scales
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
removed unused .fbx files
Stripped unnecessary features from decals to reduce max sampler count
Added internal/replacement decal shaders to always included list
Forgot to save after adding a comment
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Fixed fucked up viewmodel flickering when spamming RMB