branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

8 Years Ago
merge upkeep notify into main protocol++
8 Years Ago
Network++
8 Years Ago
Added "FogDarknessDistance" to climate
8 Years Ago
Fog darkening test for diogo
8 Years Ago
Subtracting 24560 because it looks like ass
8 Years Ago
Fixed roof conditional models in various scenarios
8 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
8 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
8 Years Ago
Fog/scattering effect now wokring in edit-viewport Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
8 Years Ago
Restored night fog on climate settings Fog is now pitch black when no sun or moon are visible
8 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path
8 Years Ago
Fixed treelod not restoring shadow mode
8 Years Ago
▉▄▍▍▄▅▉▊ ▌▇▉▇ ▌█▅▅▉ ▍█▇ ▊▆█▅ █▋▆-█▍▊▌▇▉▄▆ ▅▋▉▍▇▋▆
8 Years Ago
darker nights
8 Years Ago
culling.env enabled by default (player testing)
8 Years Ago
reduced lodcomp occludee min visible time
8 Years Ago
more lightweight culling debug
8 Years Ago
water rendering profiler sample
8 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
8 Years Ago
night fog elimination via climate settings
8 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
8 Years Ago
fixed incorrect spinner wheel gibs material path import
8 Years Ago
Hello darkness
8 Years Ago
Renamed planting fail check to something more appropriate Small sign placement fix
8 Years Ago
Building supplies loot box
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Fixed HttpImage error handling (UI web images)
8 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
8 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
8 Years Ago
Merge from culling-env
8 Years Ago
Fixed UnauthorizedAccessException in writecfg
8 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
8 Years Ago
Fixed server NRE in TransformChanged (probably)
8 Years Ago
Updated Facepunch.System (NRE fix)
8 Years Ago
improved water splashes while driving
8 Years Ago
improved various water effects ( player footsteps in water, bullet splashes, etc. )
8 Years Ago
Merge from /main/culling-env
8 Years Ago
Christmas tree desc fix Phrases
8 Years Ago
fixed fireplace being unplacable under ceilings
8 Years Ago
▇▄▆▄▅█▌▉▍ ▄▋▋▇▊▊▍▇ ▊▋▆▌▍▅▆ ▉▍▆▅▌ ▍▊▆▄ ▍▇ ▇█▊▅
8 Years Ago
garland fix
8 Years Ago
Moar culling fixes
8 Years Ago
added extra slots to TC added christmas tree added christmas tree decorations fixed fireplace deploy issues skin approval phrases manifest
8 Years Ago
culling.env now developer only
8 Years Ago
fireplace common drop sitem updates fixed some sitems researchable
8 Years Ago
fireplace loottable
8 Years Ago
fixed snowman not obeying groundwatch rules can no longer use broken items for purchases at vending machines (min 50%) fireplace implementation fixed wreath deploying on double doors metal is 2x stone health, (70% increase) armored is 2x metal health metal base cost is 200 frags instead of 200
8 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
8 Years Ago
Xmas refill jingle now global broadcast
8 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)