34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
        
            
            
            
                
                removed hardcoded development class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed menu screen not closing when in game
Removed now apparently unused menu.html
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed manual garbage collection pass from grass system
Let's see if we can get along without calling it manually at all
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
 
                
                
                
                
                
             
         
        
            
            
            
                
                redid the treadwater animations so they look more natural.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated steam native dlls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam Sharp - handle steam not being open without crashing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't refresh servers until we open the page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cursor not hiding (again)
Added simulate buttons to debug
Added connection status feedback (todo)
Show loading screen when connected, instead of when starting to connect
 
                
                
                
                
                
             
         
        
            
            
            
                
                CSS updates for buttons, tables and some other global tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added classes for buttons and server table row.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Re-implemented translations again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Non functional disconnect button
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched from table to bootstrap grid server listing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added translate for "back to menu" buttons, updated classes on server modal buttons
 
                
                
                
                
                
             
         
        
            
            
            
                
                There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide the in game UI when in game (for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Defer digestion, update @ 20fps (prevents server refresh lag)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Grass randomizer 
http://files.facepunch.com/garry/2014/May/29/1401374821.jpg
http://files.facepunch.com/garry/2014/May/29/1401374860.jpg
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replacing menu with HTML Menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                new animations for the flare
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed HTML UI being invisible on OS X and Linux
It might still be pretty buggy on those platforms, but at least not invisible and buggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked grass
 - Added vertex coloring
 - Color fading between splats
 - Color randomness
 - Wind based on color (encourage blade seperation)
 - Grows 2 meters underwater
 - grass atlas is now greyscale
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added grass layer
Grass uses later of spawner object
Grass no longer rendered in reflection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass being white after its first generation
Slightly reduced maximum wind bending
Obsessed needlessly over code layout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added flare meta files
Disabled automatic flare fbx material import
 
                
                
                
                
                
             
         
        
            
            
            
                
                I think this bit of bullshit in the error reporting is crashing Linux
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Language flags
Fixed angular unsafe'ing URLs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Accidentally left the dev bar out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Unsupported build setting: cannot build headless development player"
Updated UnityEngine.dll that plugins use
Updated project settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Player model culling LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                hide modals when changing screens (like, changing to load screen)
hide disconnect, continue pending internals
 
                
                
                
                
                
             
         
        
            
            
            
                
                LODs, heirachy groups
Made cullgrid for procedural map smaller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client compiling errors