34,781 Commits over 4,505 Days - 0.32cph!
fixed flashlight flare regression
burlap gloves skinning fix
updated rowboat model
launched rockets now properly inherit velocity and relative origin position
Added .vscode to ignore conf
Fixed a few shader compilation issues on Metal
Fixed water reflections on macOS/Metal
Enabled occlusion culling in macOS/Metal
Enabled impostor rendering in macOS/Metal
Fixed Scarecrow not re-equipping Sickle after throwing a beancan.
Tweaked Scarecrow take-damage modifiers.
Fixed camera depth texture issues affecting water on macOS/metal
Fix for multi-scene setup mismatched lighting warnings (only relevant scenes; lighting settings only)
Exclusive Fullscreen default (test)
Initialize GameAnalytics after Steam
Don't send errors to GameAnalytics
Added forward transparent passes to rust/std+wind shader set
gibs and collision mesh(es) for rowboat
New rowboat to replace asset store art, just needs gibs and collision
Merge from asset_bundles_3
Added two-sided lighting toggle to rust/std+wind shader set
Hot air balloon animated mesh
Added a flag model and a flag pole to the HAB basket model
Added custom motion vectors to rust/std wind shader variations
Fixed hot air balloon windsock getting blurred
Drone meshes / textures / prefabs
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
Disabled crunch compression on nature assets again