branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Don't attempt to batch stuff when their material is null
8 Years Ago
Bundles
8 Years Ago
Arrows don't play dumb wood breaking sound Player voice channel isn't nested under world sounds Light compression on player voice channel
8 Years Ago
Manifest
8 Years Ago
Can only place tool cupboard on constructions
8 Years Ago
Dangerous NPC footsteps audible from a bit farther away Quick placeholder waterjug sounds
8 Years Ago
skin approval skin icons
8 Years Ago
food crates spawn 3x as much food can no longer put codelock on mailbox (not required) added waterjug - like bucket but has lid to be carried in inventory waterjug spawns in food boxes and crates
8 Years Ago
autoturrets randomly stagger their target time (l ess server lag ) ceiling lights can be deployed on angled surfaces (so they hang down)
8 Years Ago
waterjug.entity
8 Years Ago
jerrycan textures
8 Years Ago
mailbox implementation rifle body takes 250 scrap to craft map crafts in 5 sec note crafts in 5 sec drinking from the world is slightly less glitchy (maybe) manifest phrases protocol++
8 Years Ago
HV arrows show up as having a metal tip (temp) lowered costs of metal hanging signs by 90% lowered wooden sign costs flamethrower can now damage AI
8 Years Ago
crossbow reload time reduced by 0.8s fixed crossbow scope misalignment
8 Years Ago
spear attack rate very slightly increased duration between click and attack significantly reduced for spear spear attack range increased
8 Years Ago
bugfix for semi auto weapons not firing as fast as they should fishtrap requires cloth instead of rope again SAR fire rate reduced to 0.175 to compensate SAP fire rate reduced to 0.15 to compensate Revolver fire rate reduced to 0.175 to compensate
8 Years Ago
Manifest
8 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
8 Years Ago
Cupboard has same protection properties as a wooden door
8 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
8 Years Ago
Preprocessing fix
8 Years Ago
Fixed small culling issue in cave_small_hard
8 Years Ago
Scene2Prefab (RUST-1682)
8 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
8 Years Ago
Tier 2 workbench. fbx/textures/prefab/materials/gibs
8 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
8 Years Ago
Can put code lock on cupboard
8 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
8 Years Ago
Upgrade fix (copy & paste fail)
8 Years Ago
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
8 Years Ago
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
8 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
8 Years Ago
Can pick up ladders inside building privilege with hammer
8 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
8 Years Ago
Cleanup
8 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
8 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
8 Years Ago
8 Years Ago
8 Years Ago
New Skins Schema
8 Years Ago
Turret targeting fix
8 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
8 Years Ago
Make all visible only on culling convar untoggle
8 Years Ago
Barricade nobuild volume tweaks
8 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
8 Years Ago
▌▄ ▌▇▆▉▉▅▉▉▇ █▇▊▆▄▌
8 Years Ago
Reduced twig decay to one hour delay plus one hour duration
8 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
8 Years Ago
research table shows health fixed recycler not giving appropriate scrap when components were stacked skin approval skin icons
8 Years Ago
snow jacket protection increased snow jacked cost reduced