branchrust_reboot/maincancel

32,174 Commits over 4,018 Days - 0.33cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
BoneFollower profiling
8 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
8 Years Ago
Updated multiple descriptions Phrases
8 Years Ago
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8 Years Ago
Enabled biome tint on lowest high external lod (no mask)
8 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
8 Years Ago
Tweaked EntityLink default capacity
8 Years Ago
Runtime error fix
8 Years Ago
Optimized MaterialColorLerp
8 Years Ago
RenderInfo debug tool no longer duplicates materials when called
8 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
8 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
8 Years Ago
Fixed material / memory leak from mining quarries
8 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
8 Years Ago
Packed train track and wagon material set (8 materials)
8 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
8 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
8 Years Ago
Profiling
8 Years Ago
Profiling
8 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
8 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
8 Years Ago
Packed high external wall LOD material
8 Years Ago
Disabled detail layer in high external stone wall
8 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
8 Years Ago
Eliminated GC allocs from MaterialReplacement
8 Years Ago
Eliminated GC allocs from ItemContainer.Load
8 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
8 Years Ago
Compile fix
8 Years Ago
Adjusted some memory pool sizes
8 Years Ago
OnInventoryChanged profiling
8 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
8 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
8 Years Ago
Disabled dynamic batching (experiement)
8 Years Ago
Merge from gc_optimizations_2
8 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
8 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.
8 Years Ago
Merged from ai branch to main
8 Years Ago
Added terrain atlas generator ability to load non-read/write textures Switched all terrain4 textures to non-read/write
8 Years Ago
Packed all materials depending on terrain4 textures Packed a few rock and prop materials + recycler
8 Years Ago
Fixed shader packed map labels
8 Years Ago
Added packed version of standard-specular shader Fixed packing getting flat specular when scaled up Keywords permutation parity between metallic and specular shaders
8 Years Ago
Packed some larger materials
8 Years Ago
Fixed specular not driving packed map size
8 Years Ago
Packed props/large_industrial_props and props/office_furniture materials
8 Years Ago
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8 Years Ago
Server compile fix
8 Years Ago
Subtracting gc_optimizations
8 Years Ago
Added LOD mesh swapping support to StagedResourceEntity Fixed ores using the wrong mesh in the distance when partially broken