branchrust_reboot/maincancel

32,177 Commits over 4,018 Days - 0.33cph!

8 Years Ago
fixed the 'EffectRecycle' code so it takes into account the max particle time
8 Years Ago
Merge from unity_2017.1
8 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
8 Years Ago
Fixed some foods having missing sounds when consumed Consuming raw foods now makes the player vomit (better feedback) Armored square foundation now uses correct footstep sfx
8 Years Ago
More description updates and fixes
8 Years Ago
fixed muzzleflash location on several weapons ( 3rd person )
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
fixed bradley loot table giving way too much
8 Years Ago
fixing workshop f-up
8 Years Ago
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
8 Years Ago
merge into main
8 Years Ago
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris Renamed terrain4_rock2_specularity Disabled readwrite on all terrain4_rock2 textures
8 Years Ago
Disabled mips on terrain alpha to prevent caves from closing in low quality
8 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Network++
8 Years Ago
Decor / clutter tweaks
8 Years Ago
Cleanup
8 Years Ago
Fixed RUST-836
8 Years Ago
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8 Years Ago
Forgot two f
8 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
8 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
8 Years Ago
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8 Years Ago
Eliminated GC allocs from MeshPaintableSource
8 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
8 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
8 Years Ago
Profiling
8 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Eliminated GC allocs from UpdateClothingItems
8 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
8 Years Ago
Fixed a bad check in nav_disable improvements.
8 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
8 Years Ago
nav_disable usage improvements and compatibility with nav_grid. When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).
8 Years Ago
Added schematime convar (inventory schema refresh interval)
8 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
8 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
8 Years Ago
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8 Years Ago
merge into main
8 Years Ago
Added texture find read write enabled tool No material filtering on tex usage report
8 Years Ago
Packed some loose ends
8 Years Ago
Updated CommunityEntity
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
8 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
8 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
8 Years Ago
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
8 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
8 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
8 Years Ago
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