branchrust_reboot/maincancel

31,231 Commits over 3,959 Days - 0.33cph!

8 Years Ago
Fixed lantern glass refract shader
8 Years Ago
Fixed roadsigns material
8 Years Ago
▍▅▄▋▌▌▆ ▋█▇█▇▌▊▋ ▍▅▇▊▉▊
8 Years Ago
Fixed icon render skin shading Changed skin materials default tint to not albino
8 Years Ago
more skin debug
8 Years Ago
debug for skin issues
8 Years Ago
manifest phrases icons
8 Years Ago
Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
8 Years Ago
Fixed night light intensity Fixed caustics at night
8 Years Ago
Fixed flashlight intensities to match new scale
8 Years Ago
meta
8 Years Ago
pushing the gun trap prefab guide update
8 Years Ago
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
8 Years Ago
Make sure the wrap lighting fallback only runs on subsurface profiles
8 Years Ago
Rebuilt rust global
8 Years Ago
Fixed icon rendering Nuked deprecated keyword in rust.global Added light intensity scale callback param to CaptureScreenshot
8 Years Ago
player preview thirsty anim
8 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
8 Years Ago
skin approval fixed new roadsign model textures
8 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
8 Years Ago
can change item skins at repair bench
8 Years Ago
Water jug sounds
8 Years Ago
Dynamic branch compiler hint for brdf selection on deferred shader
8 Years Ago
Names and cleanup
8 Years Ago
Now checking console vars on deferred extension to affect all instances Added half-assed skin fallback for SSS is disabled
8 Years Ago
Reworked Roadsign Armour
8 Years Ago
Replaced graphics.postsss convar with SSS.enabled + other controls SSS properly disables and skips fullscreen passes now SSS now uses low quality sampling by default
8 Years Ago
shotgun trap takes +1 gear shotgun trap loses 50% health on pickup
8 Years Ago
Fixed river waves
8 Years Ago
added scrap worldmodel
8 Years Ago
Fix for manifest
8 Years Ago
Fixed server compile
8 Years Ago
Merge from shading revamp
8 Years Ago
Updated Lowest stag LOD
8 Years Ago
updating scrap pile fbx
8 Years Ago
Tag current changeset id in exception reporting
8 Years Ago
Exception reporter doesn't report errors, because Unity throws too many of them.
8 Years Ago
Skins
8 Years Ago
cleanup shotgun trap costs less wood
8 Years Ago
shotgun trap no longer creates decals
8 Years Ago
fixed shotgun trap stacking fixed shotgun trap foundation exploit fixed shotgun trap not triggering when directly infront of it
8 Years Ago
Fixed being unable to harvest helicopter gibs (RUST-1690)
8 Years Ago
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
8 Years Ago
Bundle splits
8 Years Ago
Manifest
8 Years Ago
Guntrap prefab labels
8 Years Ago
▄▌ ▆▉▅▌▆▌▌▌▍ ▉▅▆▉▍█
8 Years Ago
Window bars and embrasures now store item condition Window bar and embrasure item condition is reduced by half when picking them up Network++
8 Years Ago
scrap pile; fbx/materials/prefab/textures
8 Years Ago
Updated jenkinsfile: - slack reports on error - failFast on parallel - set custom job name (hopefully)