branchrust_reboot/maincancel

32,167 Commits over 4,018 Days - 0.33cph!

8 Years Ago
Fixed occasional culling errors when flying around Added culling show stats to profile collection occupancy Adjusted culling collection preallocation for less waste Removed time delay from first occludee visibility check
8 Years Ago
Fixed culling errors when rejoining a server
8 Years Ago
Fixed occludees visible when registered to an invisible cell
8 Years Ago
Fixed culling debug randomly disappearing
8 Years Ago
Packed atlas_wood_stone_metal and stonewall_c to test osx bundles
8 Years Ago
Cleaned register related gc allocs in occlusion culling
8 Years Ago
Cherry picking improved CreateOrUpdateEntity profiling (22318)
8 Years Ago
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8 Years Ago
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8 Years Ago
tweaked the ak47 fire ADS animation
8 Years Ago
Reverting to legacy EAC API due to server authentication issues Network++
8 Years Ago
Added LOD chain models to ore stages 2 to 4
8 Years Ago
fixed effects not playing in the right position for several viewmodels
8 Years Ago
Merge from texture packing
8 Years Ago
fixed mp5 turning player
8 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
8 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
8 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
8 Years Ago
Phrases
8 Years Ago
Fixed rocket launcher description been slighty wrong
8 Years Ago
fixed clipping on pickaxe vm throw
8 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
8 Years Ago
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments) Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
8 Years Ago
More description fixes and updates
8 Years Ago
Fix LOD material pop-in on rocks
8 Years Ago
Fixed animation event prefab paths not being lowercase
8 Years Ago
More prefab paths that weren't lowercase
8 Years Ago
Fixed some hardcoded prefab paths in code that weren't lowercase
8 Years Ago
Removed some crazy inefficient methods from GameManager that should not be used by anything Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners) Log warning when having to convert prefab names to lowercase (should never happen)
8 Years Ago
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials) Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
8 Years Ago
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8 Years Ago
Cherry picked packing processor changes
8 Years Ago
Making sure main coverage queries component is disabled on osx
8 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
8 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
8 Years Ago
Added "authtimeout" convar (default = 10 seconds)
8 Years Ago
Reduced spawn density of wooden logs by around 30%
8 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
8 Years Ago
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8 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now
8 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
8 Years Ago
Repacked building atlas material for high quality normals
8 Years Ago
Added packed shader support for high quality normal packing Changed packed shader keyword layout to reduce permutations
8 Years Ago
Added high quality normal mode to material packing processor Updated analysis tool
8 Years Ago
OSX/GLCore gamma-related darken fix candidate
8 Years Ago
Better spawn handler density enforcement
8 Years Ago
small backpack fbx/materials/textures/prefab etc
8 Years Ago
Larger coastal player spawn areas
8 Years Ago
Eliminated ~300B of GC allocs whenever a randomized sound was played
8 Years Ago
Profiling