31,231 Commits over 3,959 Days - 0.33cph!
Fixed research table lens normals
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
Include list of active invoke method names in entity info (find_entity etc)
Added FindInvokes method to InvokeHandler
Removed bullshit ref keywords from NetworkVisibilityGrid
BaseNpc kill optimization
Fixed entity network group sometimes not updating (invisible animals)
Fixed culled ragdolls remaining invisible after culling is disabled
miner hat model properly becomes emissive when on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
Added find_self console command
Added position / rotation to entity find commands
Added find_radius console command (returns info about entities in radius around player)
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
tweaked crouchwalk animations, jumping animations
added climb left / right animations
Fixed Profiler sample mismatch when creating entity on the client
Fixed prevent building volumes
vending machine admin panel tweaks
string sanitization for vending machines
eoka modification
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
fixed top cap approval + icon
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
Stop lerp script immediately when destroying a client entity
Removed the old hazmat from deathmatch loot table.
Added the new one.
Fixed possible NRE in LootSpawn
Disabled prefab info debug
Reduced max client side rock scale (allows stricter AH)
Keep last killer ID when switching servers
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
eoka has a much tighter aimcone
skin approval + icons
manifest
Mix tweaks & sound distance tweaks