branchrust_reboot/maincancel

34,724 Commits over 4,262 Days - 0.34cph!

12 Years Ago
Testing triggers
12 Years Ago
Testing triggers
12 Years Ago
Testing triggers
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Test Test :)
12 Years Ago
Updated localization
12 Years Ago
Deleted test file
12 Years Ago
Fixed NREs when calling HTML functions before it's ready
12 Years Ago
Fixed command line values not being set
12 Years Ago
Updated items from newly modular item site - this breaks everything
12 Years Ago
-new flashlight animations
12 Years Ago
Made context menus work again
12 Years Ago
Fixed item containers not creating
12 Years Ago
Burnable/Fuel, removed redundant bullshit
12 Years Ago
Deploying from a stack now doesn't use entire stack
12 Years Ago
Handle stackable variable properly
12 Years Ago
Cooking/Spoiling now works again
12 Years Ago
EAC update
12 Years Ago
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
12 Years Ago
12 Years Ago
Fixed fuckups from last night's commits
12 Years Ago
finished the rest of the animations for the flashlight
12 Years Ago
Socket based building system WIP
12 Years Ago
Added socket icons for easier editing Now change construction parts with left/right (temporary)
12 Years Ago
Added next/previous key bindings Added hack so mouse wheel calls next/previous automatically Can change building parts using next/previous
12 Years Ago
Construction ghost shader/effect - this is shit - lets get something better
12 Years Ago
stairs, floor test
12 Years Ago
fixed mouse wheel up not going previous sockets that are both male and female now flipped inside out before receiving a male fixed up some of the building components - still need working through added construction parts map
12 Years Ago
-some new pickaxe animations
12 Years Ago
Error message start with hash so they show up uniquely if different but same error message
12 Years Ago
removed console.log hack (HTMLMain takes care of this now) limited html spam to warnings/errors viewmodel - check that we have an animationEvent before trying to use it in holster HTMLComponent - check m_View for null before trying to use it
12 Years Ago
Updated viewmodels with `always animate`
12 Years Ago
Server browser now shows map name properly
12 Years Ago
Fixed client NRE on disconnect
12 Years Ago
Fixed hatchet throwing NRE's