32,161 Commits over 4,018 Days - 0.33cph!
Tree colliders count as grounded in the server side player movement checks
Consumable items try to go straight to belt when picked up
Stackable items prefer item containers that already contain other items of their type when picked up
Adjusted maxrpcspersecond default value (now 200)
Added instancing support to foliage displacement pass
More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
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Print counter in loading screen when downloading / processing skins
Keep connection alive when waiting for skins
Network++
barricades gibs fixes, uv weld optimizations
Some code cleanup in preparation of more custom instancing
Added workshop.print_skins console command
Code formatting on some random files
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
Nuked deprecated standard-hair shader
Added smooth distance fadeout to new foliage system
Moved contact shadows plug to third party
Couple of internal shader fixes
Added contact shadows (works on vm); toggle via graphics (def=off)
Added randomized scale to new foliage system
Added value noise to new foliage system
Added randomized tinting to foliage shader (still disabled)
fixed bow / crossbow worldmodel culling preventing them from animating
Fixed recurrent shader compilation warning
Fixed grass shader compilation
Re-enabled far splat uvmix on highest shader quality level (600)
Checked the instancing checkbox on some decals that didn't have it set
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
rethrow caught exceptions so we actually fail properly
Added opacity mask dithering to core/hair shader
Updated core shader set to latest
Steam Items http://bit.ly/2rb5pWE
Subtracting
20975 because it fucked the bolt action recoil animation (classic gooseman)
Removing fucked component reference from server.prefab
Tweaked fire particle materials, including flame thrower
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Only report exceptions from official servers again
Exception reporting filtering
Get developer list from manifest
Merge from decal_instancing
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Fixed item info showing up as null when destroying world items due to invalid position