branchrust_reboot/maincancel

32,161 Commits over 4,018 Days - 0.33cph!

8 Years Ago
skin approval stuff
8 Years Ago
skin approval icons
8 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
8 Years Ago
Adjusted maxrpcspersecond default value (now 200)
8 Years Ago
Server compile fix
8 Years Ago
Added instancing support to foliage displacement pass
8 Years Ago
More metal impact polish Barefoot footstep polish New dropbox submit sound Unfuck airdrop flight sound import settings Mix tweaks
8 Years Ago
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8 Years Ago
Print counter in loading screen when downloading / processing skins
8 Years Ago
EAC update
8 Years Ago
Keep connection alive when waiting for skins Network++
8 Years Ago
Refactoring
8 Years Ago
8 Years Ago
Code formatting
8 Years Ago
barricades gibs fixes, uv weld optimizations
8 Years Ago
Some code cleanup in preparation of more custom instancing
8 Years Ago
Forgot plugin DLL
8 Years Ago
Added workshop.print_skins console command
8 Years Ago
Code formatting on some random files
8 Years Ago
Added skinwarmup convar (waits for skin downloads to finish before joining a server)
8 Years Ago
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8 Years Ago
Nuked deprecated standard-hair shader
8 Years Ago
Added smooth distance fadeout to new foliage system
8 Years Ago
Moved contact shadows plug to third party
8 Years Ago
Couple of internal shader fixes
8 Years Ago
Added contact shadows (works on vm); toggle via graphics (def=off)
8 Years Ago
Added randomized scale to new foliage system Added value noise to new foliage system
8 Years Ago
Added randomized tinting to foliage shader (still disabled)
8 Years Ago
fixed bow / crossbow worldmodel culling preventing them from animating
8 Years Ago
Fixed recurrent shader compilation warning
8 Years Ago
Fixed grass shader compilation
8 Years Ago
Re-enabled far splat uvmix on highest shader quality level (600)
8 Years Ago
Checked the instancing checkbox on some decals that didn't have it set
8 Years Ago
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
8 Years Ago
rethrow caught exceptions so we actually fail properly
8 Years Ago
Analytic fixes
8 Years Ago
Added opacity mask dithering to core/hair shader Updated core shader set to latest
8 Years Ago
Steam Items http://bit.ly/2rb5pWE
8 Years Ago
Subtracting 20975 because it fucked the bolt action recoil animation (classic gooseman)
8 Years Ago
Removing fucked component reference from server.prefab
8 Years Ago
Tweaked fire particle materials, including flame thrower
8 Years Ago
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8 Years Ago
Only report exceptions from official servers again Exception reporting filtering
8 Years Ago
Server compile fix
8 Years Ago
Get developer list from manifest
8 Years Ago
Merge from decal_instancing
8 Years Ago
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
8 Years Ago
Plugin updates
8 Years Ago
Fixed item info showing up as null when destroying world items due to invalid position
8 Years Ago
Foliage test