31,231 Commits over 3,959 Days - 0.33cph!
Fixed culling lag when players turn visible
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Cherry picked latest foliage shader changes from dungeon_art_4
fix for guest code not saving
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt
Added generate manifest warnings when item not found on skinnable
ListHashSet has Clear and AddRange methods
Changed all non-terrain occluders to use the same material
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
bone fragments - fbx/prefab/materials/textures
dropbox/mailbox fbx, prefab, textures and materials
Phys effect sound ref fix
Subtracting
19330 (alexrehberg)
fixed autoturret laser spazzing out
autoturret laser brighter
fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
Debug hurt command takes hit bone as optional parameter
Fixed potentially offcenter entity occludee
Subtracting
19287 (alexrehberg)
sentry laser more accurate still
stone and twig floors are flat
fixed turret laser dot being too far from target
bearskin rug costs leather instead
removed negative protectino from heavy armor
massively increased condition
Common rug icon more distinctive vs tool cupboard
Bear rug allow objects on top of itself again
refactored some display code for vms on maps
buffed heavyplate body armor
fixed sash not showing sometimes
Doubled size of terrain potato detail texture; halved at GQ=0
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Rugs display health
Are vulnerable to melee
Removed broken water impacts
Added MaxSpawnDistance to all impact effects and decals
should be able to place objects on table now
Re-saving DebugSkin (updated serialization layout, RUST-1556 maybe?)
DebugSkin bundle (RUST-1556 maybe?)
bear rug destroys on ground missing correctly
some world models tweaks (table and bear rug)
nope on the relaxed bear face
Cannot place chairs and tables on walls =)
merge from main/physicssounds2
plate armor recipie/armor/movement balance
phrases