31,231 Commits over 3,959 Days - 0.33cph!
Rubble piles occluder fix
Fixed map filename regex failing to find matches on Windows due to the path separator
Removed lilacs
Reduced scale on the other flowers
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
Entity culling adjustments / fixes; bug tracking
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Updated occluder mat to double sided
Simplified high external wall occluders; now single face double-sided and removed uv and color channels
Added occluder cracks to high external wall wood
Fixed art assets layer setup
Removed floating road segment from airfield
Tweaked ores / ores_snow densities to represent the changed biome distributions
Fixed bunker rooms asset culling
Fix a few items missing ui sounds
balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
holstered item display has new priority based on hostility
Added wolfskull worldmodel
reduced tri count of LOD1
Fixed colliders not batching on server load
Fixed clientside exception
Merging multithreaded batching
wolf skull fbx/prefab/textures/materials
Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
Added bone fragments worldmodel
Fixed culling related NRE in spectate mode
fixed fbx unity warnings for world python & m249 models
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen )
fixed pump shotgun so it actually uses the awesome fire sound that AlexR made
fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
some tweaks to the 3rd person walk animations
some tweaks to a bunch of 3rd person deploy / reload anims
3rd person animations for python + thompson
updated worldmodel python + thompson with new animations
3rd person animations for m249
updated worldmodel m249 with new animations
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
3rd person animations for mp5
updated worldmodel mp5 with new animations
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semi_auto pistol 3rd person tweaks
3rd person animations for Semi-Auto Rifle
3rd person animations for LR300
updated worldmodel LR300 with new animations
flipped the rock upside down in 3rd person (so it matches the 1st person orientation)
tweaked rock anims (3rd person)
added rock sounds to the 3rd person animations